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Re: Holy War: Divine v0.5 - behold the glory of 28 holy sites!
minor bug report: in the Altar of Pain site, the zealot is a normal recruit troop, while the description makes it sound like he is a commander type? That, and he has inquisitor ability is what makes me believe he is suppose to be a commander. Just a heads up.
Love the mod too. Only found 2 of the holy sites so far but looking forward to finding more! :D |
Re: Holy War: Divine v0.5 - behold the glory of 28 holy sites!
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That's odd. The code appears to be right on the download. Have you patched to the newest Dom3 (3.23b) version? It could be a bug relating to the #selectsite command, thought. Code:
#selectsite 411 |
Re: Holy War: Divine v0.5 - behold the glory of 28 holy sites!
Yeah, so I wasn't patched up :D
works fine now, sry for the false alarm |
Re: Holy War 0.7 - Complete!
New version.
Holy War is now somewhat complete. I scrapped a lot of stufffrommy orginal vision, but I just noticed that there was no need for them. Holy War: Divine + Holy War: Sacreds & Priests give the effect I was going for. I also fiddled the magic sites in Holy War: Divine, they're now somewhat less common (I restricted the terrains they can appear in). My testing showed a rate that about 10% of sites were holy. If you want view the units recruitable from magic sites, just copy the following piece of code to the Holy War Divine.dm file and start a game with MA marignon (just remember to erase the code afterwards!) Code:
#selectnation 32 |
Re: Holy War 0.7 - Complete!
What is the thinking behind the changes to the costs of national sacreds?
(That's not implying I disagree, I haven't considered them, I'm just interested) |
Re: Holy War 0.7 - Complete!
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To counteract, I've increased/decreased some sacred unit gold costs by 10% (from CBM pricing). The decrease is for those capital only sucky sacred no one ever uses. |
Re: Holy War 0.7 - Complete!
Cool mod, I especially like it how every order has some reason to join the god.
Some things: Warrior Monks have an incredible defence value (25) and 3 attacks. Is this intended? Seems really powerful even without a bless. There are no women in there. I think a female order or saint wouldn't hurt. The sacred statue has some typos. |
Re: Holy War 0.7 - Complete!
Completely irrelevant, but since this is done wouldn't it be 1.0 rather than .7?
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Re: Holy War 0.7 - Complete!
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The warrior monks are melee monsters, but will fall quickly against archers and combat magic with their human hp's and zero prot. These guys also have troubles against high-prot units. Quote:
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Re: Holy War 0.8 - Minor update
Ok, minor bug fixing update in preparation of the Unsanity MP game.
Changes from 0.7 -> 0.8 - "new" unit: The priestess. It's a slightly better priest, available from numerous sites - Unique recruitables (relic, tablet & man on the silver mountain) got free spawn and got description fixes. - Slight nerf to warrior monks - The 'disabling' of indy priests in Holy War: sacred & priest now actually works. |
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