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Re: Dominions: Total War
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Personally I'm wagering they're about to revisit Shogun what with their reworked black powder weapon approach, that and they're due. |
Re: Dominions: Total War
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Thankfully in a time where more and more game designer seem to be dumbing down their games to appeal to all the mainstream idiots, the Total war series has actually been adding to the depth of the series rather than taking away from it and I'm betting the next one will only add more. |
Re: Dominions: Total War
Mm...
TW are making great strides in some areas - diplomacy particularly (bar a few glitches) is much improved. However, in many ways I think the TW system is going downhill. I don't think they are really considering how best to advance with their engine. I would suggest they would be best looking more at the Europa Universalis system for the strategy map: instead I feel they are trying to develop their old engine with new ideas and the two don't mix well. To make a grossly counter-intuitive design decision along the lines that the whole of France (except Alsace Lorraine) is one province means something has gone badly wrong somewhere. Funnily enough, part of what I'd like to see in TW in a more modern era is actually more restrictions on conquering. Some provinces should be virtually ungovernable due to nationalist sentiment, and there should be a system to make trying to control them essentially impossible, either by inducing everyone else to put diplomatic pressure on you and eventually declaring war, or by there being so much dissent, hatred of your rule and rebellions that it becomes more trouble than it's worth, and there's virtually nothing you can do to ever reduce it. Added to that, in previous TW games the AI was unexceptional but still seemed to have a sense of purpose. In E:TW, I don't see what it's even trying to achieve half the time. |
Re: Dominions: Total War
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Re: Dominions: Total War
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And I'd say that engaging in that sort of thing may cause some distrust from your neighbors but It should also install a bit of fear in them too. So it might balance out at least unless they know they are powerful enough to take you out, But if their military isn't as powerful as your own than their fear would probably outweigh any negative sentiment towards your actions. That was one thing that Empire Total war seemed to lack. I dont recall seeing any option to exterminate populace to get them to fall in line. Although they come under control pretty easily actually so there is really no need at all for that. In 50 years I think i only had one province rebel before I could demolish the buildings that were making them unhappy. |
Re: Dominions: Total War
Well, bearing in mind TW is supposed to be at least partially realistic, mass slaughter of the sort from R:TW in the 18th century isn't particularly viable.
Owning Rome was quite annoying in M:TW, but then, that's something Creative Assembly should have better implemented as well. The idea as I envisage it is you'd be able to slap a treaty on a nation you defeat that effectively makes it your *****, or generally keeps it from troubling you for a LONG time, but you don't exert direct control over it. Like in Europa Universalis II: if you've got another nation well and truly by the balls, you can force virtually anything on it by treaty, and often there are better options than full annexation. |
Re: Dominions: Total War
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It sounds like Europa Universalis II has a respectable diplomacy system though. I may give it a try since its only like 9.99 or maybe even less now. |
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