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Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
I will probably distribute the game file and briefing via download so I would ask all those interested to go ahead and PM me with your interest and I will start ironing out the "official" details.
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Re: vs AI Tournament (Actually a Campaign)
Great,Even better for us noobs to PBEM (to get our feet wet) as you only have to send in the end battle to get the next battle data, not each turn!
Am i correct? |
Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
[quote=Double_Deuce;683423][quote=gila;683414]
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Re: vs AI Tournament (Actually a Campaign)
OK, a major snafu. It appears that I was wrong in assuming that you could save the End Game screen after a Generated Campaign battle. :mad:
I will have to come up with a workaround. Looks like the battles may need to be ended on a set turn and then send me the last save file. I will open the files and manually calculate Victory Points. |
Re: vs AI Tournament (Actually a Campaign)
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1) If players keep track of flags controled after say turn 15 so long as all same points easy to add subtract. 2) Set R&R high to a round figure like 5000pts. Press fix all diffrence between the 2 is the score lowest wins. Example after repair (A) has 4300 points left so score was 700 (B) 4100 points left so score 900 Flags either ignore or deduct diffrence from score. Example 21 flags at 100points each Player controls 10, AI 7, 4 neutral Diffrence between player & AI is 300 points (10-7) x100 So take 300 off players total score. This will be easier I think than trying to work out loses by counting missing men. If flags total makes to much of a diffrence divide it by something say 4 so it fits, your call as ref. |
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