.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Globals and Boosters (http://forum.shrapnelgames.com/showthread.php?t=42734)

rdonj April 2nd, 2009 07:47 AM

Re: Globals and Boosters
 
Quote:

Originally Posted by VedalkenBear (Post 683451)
BTW, does this mean if you have Ritual of Rebirth (or whatever that spell is that turns a mage, when it dies, into a Wight Mage) active, and the mage 'dies' (thus activating the Ritual), does this count as 'dying' for the purpose of clearing globals?

I'm not 100% sure. My natural inclination would be to think of Twiceborn (I think that's what you're after) as giving your mage a second shape, basically, that it turns into once it dies. If that's the case, then it should not count as dying for globabl-clearing purposes. However, this is only speculation since I have never lost a unit that cast a global, much less one who had twiceborn cast. Actually I've never even cast Twiceborn.

Jazzepi April 2nd, 2009 01:01 PM

Re: Globals and Boosters
 
I can confirm that immortal units that have a global, that die, keep the global up.

Jazzepi

GrudgeBringer April 2nd, 2009 01:58 PM

Re: Globals and Boosters
 
Good discussion and answers...

Thank you all:up:


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.