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-   -   Help with Darkness (http://forum.shrapnelgames.com/showthread.php?t=42783)

Il Magno April 7th, 2009 03:53 PM

Re: Help with Darkness
 
Quote:

Originally Posted by thejeff (Post 684439)
Take a look at Baalz's Neifelheim guide (and other threads) for ideas on Skratti thugs. Skratti stay the same through all three ages, so the other approaches generally apply.

Done ther's a fantastic guide to Utgard

Skratti (or "Skrattini" as I like to call them) with frostbrands, shield of the accursed, vine shields, lucky and antimagic amulets are already in.

Quikened - breath wintered and so on...

:cool:

:fight:

Endoperez April 7th, 2009 04:06 PM

Re: Help with Darkness
 
Quote:

Originally Posted by Trumanator (Post 684435)
Endo is just slightly confused. As Utgard, you might want to try using AOE weapons on Skratti/Jarl thugs. It doesn't matter what your att is if you're whacking the whole sqare. Also try and leverage protection over defense, since it isn't affected.

Wait, Utgård is the JOTUN of LA? :doh: Sorry, I was thinking Midgård. Well, at least you still had Blood access...

In that case, add Raise Skeletons to the mix. Enough D2 mages casting it will overpower many things not prepared for it, and some (perhaps 50%?) of the undead will be giant-sized. Agartha can do the same thing, though...

Il Magno April 7th, 2009 04:19 PM

Re: Help with Darkness
 
Quote:

Originally Posted by Endoperez (Post 684452)
Quote:

Originally Posted by Trumanator (Post 684435)
Endo is just slightly confused. As Utgard, you might want to try using AOE weapons on Skratti/Jarl thugs. It doesn't matter what your att is if you're whacking the whole sqare. Also try and leverage protection over defense, since it isn't affected.

Wait, Utgård is the JOTUN of LA? :doh: Sorry, I was thinking Midgård. Well, at least you still had Blood access...

In that case, add Raise Skeletons to the mix. Enough D2 mages casting it will overpower many things not prepared for it, and some (perhaps 50%?) of the undead will be giant-sized. Agartha can do the same thing, though...


He has undead and many blindfighters, that's his combo. Drake raiders also are there supported by archers, medium-small army, I just wonder what I have to oppose to it

I have illusinists and crysal mages also at my disposal

Trumanator April 7th, 2009 04:30 PM

Re: Help with Darkness
 
Mind hunt/seeking arrows could be pretty useful. You can also Life After Death your mages, which will give them full precision in the dark.

Ironhawk April 7th, 2009 06:42 PM

Re: Help with Darkness
 
Quote:

Originally Posted by Il Magno (Post 684445)
Skratti (or "Skrattini" as I like to call them) with frostbrands, shield of the accursed, vine shields, lucky and antimagic amulets are already in.

Quikened - breath wintered and so on...

Don't use frostbrands against undead, they are immune. Same goes for breath of winter. You say you have a rainbow pretender so put him to work and forge firebrands and charcoal shields. Two things that work fine in the dark + vs undead.

Trumanator April 7th, 2009 06:49 PM

Re: Help with Darkness
 
OT: Do LADed mages still draw upkeep?

vfb April 7th, 2009 07:01 PM

Re: Help with Darkness
 
Quote:

Originally Posted by Trumanator (Post 684513)
OT: Do LADed mages still draw upkeep?

No, but they get MR5, so you need to be careful when using them in battles.

Trumanator April 7th, 2009 07:05 PM

Re: Help with Darkness
 
I'll remember that. Though if you do it with LA Pythium like I was thinking you will have easily recruitable decoys.

chrispedersen April 8th, 2009 12:14 AM

Re: Help with Darkness
 
Executor is really *very, very * good with darkness. Sooo take his advice seriously.

Solar brilliance is not a very effective solution, as darkness iirc is 6 and solar brilliance is 7 and it can be a loooooong time to research up that path unless for some reason you've already started up that way.

Some ideas for you:

1. Cavemen (an indy) have 50% darkvision, and good hit points. 50% cold and fire resistance. So against a darkness spamming opponent .. a good choice.

2. Also - thugs. Turn Black servents or other undead (wights, banes) into supercombatants or thugs.

3. Counter punch. Every casting of darkness costs 4? gems.

The game is about destruction of force, not capturing provinces.
Set your troops up to the rear, do a hold, hold, retreat. Make him burn his gems.

Either have a restrcited retreat choice, or station commanders in the adjacent provinces to recollect your troops.

Next turn - hit him again - and retreat. Use things like call of the wild or call of the winds.

Remember that he has to bring up gems - cut off his resupply route. Make him build labs to resupply. Take the labs and destroy them. (station a scout in the territory...)

Il Magno April 8th, 2009 07:20 AM

Re: Help with Darkness
 
Thx all of you guys!
Fantastic support.

Well a couple of replyes from my side:
Skratti frost brand; may be is it worthful to replace them with Elf bane? I did that to fight a huge fire snake force Man was throwing to me. Agartha blinded sacred are also magical beings.
Thx also for the info: breath of winter --> useless vs Undead.

Than thx to Chrispedersen, it's a very logic tactic and a very apreciated feedback to me: I am not mind-oriented to this approach, I am always thinking on how to attack and not a lot on how to defend. Your suggestion is very good to me because works the opposite, a sort of attack just to defend youself, end to prepare "YOUR" attack. :shock:

A clarification please: what's the "Executor" you mentioned?


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