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Re: Help with Darkness
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Skratti (or "Skrattini" as I like to call them) with frostbrands, shield of the accursed, vine shields, lucky and antimagic amulets are already in. Quikened - breath wintered and so on... :cool: :fight: |
Re: Help with Darkness
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In that case, add Raise Skeletons to the mix. Enough D2 mages casting it will overpower many things not prepared for it, and some (perhaps 50%?) of the undead will be giant-sized. Agartha can do the same thing, though... |
Re: Help with Darkness
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He has undead and many blindfighters, that's his combo. Drake raiders also are there supported by archers, medium-small army, I just wonder what I have to oppose to it I have illusinists and crysal mages also at my disposal |
Re: Help with Darkness
Mind hunt/seeking arrows could be pretty useful. You can also Life After Death your mages, which will give them full precision in the dark.
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Re: Help with Darkness
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Re: Help with Darkness
OT: Do LADed mages still draw upkeep?
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Re: Help with Darkness
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Re: Help with Darkness
I'll remember that. Though if you do it with LA Pythium like I was thinking you will have easily recruitable decoys.
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Re: Help with Darkness
Executor is really *very, very * good with darkness. Sooo take his advice seriously.
Solar brilliance is not a very effective solution, as darkness iirc is 6 and solar brilliance is 7 and it can be a loooooong time to research up that path unless for some reason you've already started up that way. Some ideas for you: 1. Cavemen (an indy) have 50% darkvision, and good hit points. 50% cold and fire resistance. So against a darkness spamming opponent .. a good choice. 2. Also - thugs. Turn Black servents or other undead (wights, banes) into supercombatants or thugs. 3. Counter punch. Every casting of darkness costs 4? gems. The game is about destruction of force, not capturing provinces. Set your troops up to the rear, do a hold, hold, retreat. Make him burn his gems. Either have a restrcited retreat choice, or station commanders in the adjacent provinces to recollect your troops. Next turn - hit him again - and retreat. Use things like call of the wild or call of the winds. Remember that he has to bring up gems - cut off his resupply route. Make him build labs to resupply. Take the labs and destroy them. (station a scout in the territory...) |
Re: Help with Darkness
Thx all of you guys!
Fantastic support. Well a couple of replyes from my side: Skratti frost brand; may be is it worthful to replace them with Elf bane? I did that to fight a huge fire snake force Man was throwing to me. Agartha blinded sacred are also magical beings. Thx also for the info: breath of winter --> useless vs Undead. Than thx to Chrispedersen, it's a very logic tactic and a very apreciated feedback to me: I am not mind-oriented to this approach, I am always thinking on how to attack and not a lot on how to defend. Your suggestion is very good to me because works the opposite, a sort of attack just to defend youself, end to prepare "YOUR" attack. :shock: A clarification please: what's the "Executor" you mentioned? |
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