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Re: New pretender: Deep Dagon
The lure in front of his eyes doesn't make him as scary, kinda funny... I'd change it to some type of horn or spear_like piece or remove it completely.
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Re: New pretender: Deep Dagon
I personally still don't get the fire prot at all, also he still has much better magic than I think is appropriate especially considering his powerfull physique
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Re: New pretender: Deep Dagon
The lure is just what I would expect from an ultra-deep Dagan (how else does he see his prey???).
Fire Res makes as much sense as Cold Res in the deep ocean (down next to the vents and the undersea volcanoes). More fun and (to my mind) thematically appropriate would be to remove the paths, make him aquatic, make him blind, and let him autocast darkness (he's an angler fish!!!). That would be a radical change that I might just have to make for my version, though. Oh, and the sprite is beautiful. |
Re: New pretender: Deep Dagon
Just as the Dagon is an Atlantian, the Deep Dagon is a Deep One, and Deep Ones have both fire and cold resistance, are amphibious, and they have lures. Regarding the magic skill, I personally don't feel it's that unbalancing considering his slowness and lack of combat skill and precision, not to mention his hefty point cost. Besides, living pillars need the earth and water bless, and earth and water are the magics of choice for Basalt Kings and Mages of the Deep.
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Re: New pretender: Deep Dagon
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There are very few Pretenders that combine 2/2 with High HP and high hitpoints. He has higher hp than the manticore, the worm, the dragons. There is nothing wrong with higher hitpoints per se - but he also has better paths: For SP play I think he's great .. but for MP play I think he is WAY strong. Lots of ways to balance him, but how about: Option A: He's too big to use impliments. Remove all slots but miscellaneous. Cost 125 Size 6 Hit Points 260 Strength 32 Protection 16 Attack Skill 12 Defense Skill 8 - 2 Precision 10 Morale 30 Magic Resistance 18 Encumbrance 4 Move 1/6 Age 3000+(5000) Leadership 20/0/20 Water 2 Amphibious, Fear +2, ColdRes 100, PoisonRes 100, Darkvision 100 2 misc Dominion: 2 New Path Cost: 50 Weapons: swallow, claw I think this is *close* to balanced - but if he gets regen (nature path for example) and/or cast quickness on himself.. he could get interesting. Oh: As these creatures are also very tricky, I would have him autocast twist fate. |
Re: New pretender: Deep Dagon
Don't lose the lure, the graphic looks great.
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Re: New pretender: Deep Dagon
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Second it looks like a pack of scattered white feathers hanging from its head... and just totally UNKOOL . Seriously what type of god still needs to lure food... every god should have servants and sacrifices being offered. But I guess if we need a pretender with ambigious sexual preference... we'll have one. |
Re: New pretender: Deep Dagon
Needs to? Or likes to?
Seems to work for women. Could probably work for fish. |
Re: New pretender: Deep Dagon
Fire Res makes as much sense as Cold Res in the deep ocean (down next to the vents and the undersea volcanoes).
OK this isn't enough justification for me really. Deep sea is in general cold I'd say. Just as the Dagon is an Atlantian, the Deep Dagon is a Deep One, and Deep Ones have both fire and cold resistance, are amphibious, this is a justification and dom 3 thematic I guess.. I'd still say that they all shouldn't have that resistance though but ok. The other idea's fate mentions would be nice to, and thematic but completely different. You might not find the magic skills unbalancing but since after your post someone else agrees with me you might want to listen anyway. THe skills as such aren't the problem, the skill on that monster are a bit much though. Chris idea's are nice though I personally would find a balance option with more (probably all) item slots to keep him viable late game. Chris idea about twist fate doesn't make any sense to me and I'd seriously never do that. My proposition: Cost 150 Size 6 Hit Points 200 Strength 32 Protection 16 + 2 Attack Skill 8 Defense Skill 8 - 2 Precision 8 Morale 30 Magic Resistance 18 Encumbrance 4 Move 1/6 Age 3000+(5000) Leadership 80/0/20 Water 1, Earth 1 Amphibious, Fear +0, FireRes 50, ColdRes 50, PoisonRes 100, Darkvision 100 2 hands, head, body, feet, 2 misc Dominion: 2 New Path Cost: 60 Weapons: swallow, claw Or lower dominion to 1, new path cost to 80 and hen give him 5 regen (this is obviously a stronger option) |
Re: New pretender: Deep Dagon
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Alright, I'll admit perhaps I was trying to do too much with a single pretender. I've further revised his stats, and replaced the monster fish lure with one that looks less like a feather duster.
Cost 125 Size 6 Hit Points 200 Strength 32 Protection 16 + 1 Attack Skill 8 Defense Skill 8 - 2 Precision 8 Morale 30 Magic Resistance 18 Encumbrance 4 Move 1/6 Age 3000+(5000) Leadership 40/0/10 Water 1, Earth 1 Amphibious, Fear +1, FireRes 50, ColdRes 50, PoisonRes 100, Darkvision 100 2 hands, head, body, feet, 2 misc Dominion: 1 New Path Cost: 50 Weapons: swallow, claw Magic paths, dominion, leadership, and fear have been scaled back. Perhaps my next project will be to tweak with the Basalt King sprite and make the Basalt Emperor pretender, who is less physically and more magically powerful, though I may or may not get around to that with all the other stuff I want to get done on various projects, so if someone else wants to run with that idea, be my guest. |
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