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Re: Enemy Dominion + Luck/Misfortune
I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...
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Re: Enemy Dominion + Luck/Misfortune
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I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis. A couple of easy ways to test: take a death-0 dominion, and a low dominion score with misfortune -3. Make a map with all death spreading special sites. Run 100 turns. See if you unlock the noble dies and gives you a magic item event. |
Re: Enemy Dominion + Luck/Misfortune
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Re: Enemy Dominion + Luck/Misfortune
I got it. I just don't think its right.
I think its the opposite in fact. I think each province is checked in standard dominions random order. After 4 events occur for that nation, no further provinces/events are checked. Aneqdotally, as mictlan I often take luck 3. If I don't assert dominion, I usually get few events, even with large empires. |
Re: Enemy Dominion + Luck/Misfortune
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