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Re: WW2 German Mod
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IIRC that scenario didn't even end with nuke, the war was protracted only by a month or so... No 262 is going to stop the Red Army, all it would manage would be forcing a different pattern in the air attrittion war in the West and after initial shock it would subside to CAP over its bases. |
Re: WW2 German Mod
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I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs. All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date. Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that. Plus it is not very time/effort intensive for me to make (the WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it. Note that I cannot make picklists at this time, so you will have to pick the forces for the AI. |
Re: WW2 German Mod
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Marcello, if this is what you want to do and think it's fun then go right ahead and have fun but . Quote:
Iraqi T-55's have a better chance. Have fun Don |
Re: WW2 German Mod
Please, don't be so serious;). In fact idea is fun (at least my opinion). It would be nice to see whole timeline 1946-200? battles with modern equipment vs. (nazi?) Germany. Result: one sided slaugter? Ok, it could be surely in "real world" but what if german scientists/developers had possibilities to develop German arsenal (not only nukes) better than they were in reality until May 1945...
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Re: WW2 German Mod
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Make the assumption nukes are a failed project but everything else develops faster driven by the continued war & supply building is not a problem. Germany better guns firecontrol range finder possibly rocket arty or weapons first to invent poor quality ATGMs US Giros vision aids armour as they dont like losing men, also always have worst guns best airforce, the attack helo. Big vehicles profile seems disregarded. Claymore type weapon for vehicle infantry defence. Russia speed & small size flame weapons. Big guns with low ammo loads Brits Advanced armour specialist vehicles the tank slow pokes armoured cars, decent guns (probably should have giros & vision instead of US as US seemed to neglect after the war). Radar AAguns Giving them all national characteristics so US could take current models up armour (losing speed till improve power plant) improve giros. They would improve in other areas just not as quickly. Troops similar RPGs semiauto weapons |
Re: WW2 German Mod
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By 1945, the gee-wizz ME262 were being towed out to the runway by horse transport due to severe fuel shortages. So by all means have your mythical uber-panzers, about 2-4 per brigade fielded able to run due to fuel shortages, the remainder as movement 0 "tin pillboxes" presumably dragged into place the day before by horse teams. No close air support. Nothing much that needs rubber (e,g has tyres). And no trucks, motor cycles or half-tracks, just have horses and carts for the arty transport. Grunts walk. Andy |
Re: WW2 German Mod
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ISU 4? might be a problem to certainly caused me a few. |
Re: WW2 German Mod
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Coal powder was at least considered as jet fuel. That's what desperation will do to you. |
Re: WW2 German Mod
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A 45 tons Tiger lite like tank was being developed as a future replacement. That was pretty much it. Nobody was dreaming about Jagdapanthers, King Tigers etc. |
Re: WW2 German Mod
And where are the Germans going to get more chrome? They already bought all Turkey was producing, and it wasn't enough. So with jet engines you have a choice. You chrome the insides of the engines and short your ground forces. Your gun barrels wear out faster. Then the Sovs eat you alive on the ground. Or you build all your shiny new ground toys, and short your jets. Without chrome, the life span of a Jumo Junkers OO4 engine is 45 hours, not long enough to be useful.
And this is speculation, but I wonder how many of the paper only projects were just something to keep designers busy. troopie |
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