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Re: TOUGH Modding Questions
For example.
The spell monster boar has: effect 10042 (the same as dream horror btw, I think they are both indep stealth spells right, never used them) 10000 means ritual, and 42 means send event the damage is 11 and 12 on those spells which means that the damage CANNOT mean the unit number which it usually is with summon spells. I guess that means you can't just replace a unit number and use the same effect. The send assassin spells use 10050 (eg send tupilak (don't know that one) and infernal disease (never used it htough) and there you can use a unit number as damage (I think).. but then you would just have a remote assasin spell not one hidden. |
Re: TOUGH Modding Questions
A friend of mine is having a weird problem with one of his mods.
Code:
#newmonster 2702 |
Re: TOUGH Modding Questions
looks like it needs #ambidextrous 1
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Re: TOUGH Modding Questions
Tried it... doesn't help :(
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Re: TOUGH Modding Questions
is any of those armors a shield? is any of the weapons 2 handed? does something else show up whcih would occupy a hand?
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Re: TOUGH Modding Questions
#newitem
#name "Blaster" #descr "The blaster is a basic ranged weapon used all around the galaxy." #constlevel 0 #mainpath 3 #mainlevel 1 #secondarypath -1 #type 3 #weapon 701 #copyspr 16 #end why is this not showing I wonder (the copyspr is a copy of just mans cross since Ivé not seen a command to add new sprites) it's level 0, earth magic so should show and be forgable by any with earth magic and a few gems.. doesn't show though. |
Re: TOUGH Modding Questions
Quote:
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Re: TOUGH Modding Questions
You capitalised the "W" of the second #weapon, though I dunno if that'd cause it to not work. Try making it lower-case, either way.
Let's see... perhaps it might be connected to itemslots somehow? Try assigning a value with two or more hand slots and see if that works. Other than these things, I can only suggest you refer to the weapons by name rather than number, as that's what I've always done, though I don't think that'd cause problems. I also pasted a random unit from a mod of mine that properly dual-wields one-handed weapons below, in case you can spot any differences I've missed. Code:
#newmonster 2905 |
Re: TOUGH Modding Questions
It's the capital letter "W" in the second "Weapon" - line. Lowercase it (to "#weapon"), and then it should work.
I've been struck by this multiple times. |
Re: TOUGH Modding Questions
anyway is there really no way to get a new sprite in for the weapons... I mean.. there isn't really anything that really looks like a gun of any kind in the game.
and I still like to know why it doesn't work :D |
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