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Re: Will somebody tell my mages that it's not a good idea to...
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-Max |
Re: Will somebody tell my mages that it's not a good idea to...
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.
The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources. Cool game. |
Re: Will somebody tell my mages that it's not a good idea to...
Yeah, considering the wide scope of the game it's pretty amazing that the AI mostly works anyway.
Though that problem could be solved quite simply by making the communion slave + bloodvengeance spell a bloodvengeance + communion slave spell. :) |
Re: Will somebody tell my mages that it's not a good idea to...
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Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave. -Max |
Re: Will somebody tell my mages that it's not a good idea to...
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-Max |
Re: Will somebody tell my mages that it's not a good idea to...
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LOL... I don't remember. I know I certainly spent a *lot* of time mumbling.. why doesn't it work!!! But, here are some links: http://www.iit.edu/~acm/robotwar/ http://grobots.sourceforge.net/ |
Re: Will somebody tell my mages that it's not a good idea to...
While playing Marignon I was wondering why my Witch Hunters were losing battles right and left, so I watched a battle replay.
Oh my Baphomet. He blessed himself on the first turn, and on the second turn he casted Blink. |
Re: Will somebody tell my mages that it's not a good idea to...
Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess :re:
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Re: Will somebody tell my mages that it's not a good idea to...
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Re: Will somebody tell my mages that it's not a good idea to...
Quote:
-Max |
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