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-   -   Will somebody tell my mages that it's not a good idea to... (http://forum.shrapnelgames.com/showthread.php?t=42932)

MaxWilson May 1st, 2009 05:02 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by Rookierookie (Post 688077)
You know, I'd be happy with just being able to prevent certain spells from being casted unscripted. I cannot imagine ANY reason why someone would cast communion slave and then communion master on himself. In fact, I can't imagine why he'd cast these spells at all, since he's the only commander on the battlefield.

Remember that the spell AI has to be quite generic. What if somebody mods in an E1B1 spell that makes someone a Communion Slave AND gives him Blood Vengeance? You wouldn't want the AI to overlook that just because it has the Communion Slave effect.

-Max

chrispedersen May 1st, 2009 05:26 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.

Illuminated One May 1st, 2009 05:29 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Yeah, considering the wide scope of the game it's pretty amazing that the AI mostly works anyway.

Though that problem could be solved quite simply by making the communion slave + bloodvengeance spell a bloodvengeance + communion slave spell. :)

MaxWilson May 1st, 2009 06:34 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by Wrana (Post 688795)
That they shouldn't be cast if he's the only commander is true. As for the first part - it actually isn't all bad as this allows the mage in question to have the benefits of spells cast by other Communion Masters (and if it's Summon Earthpower or Power of the Spheres... quite nice, I'd say) and still channel some fatigue to Slaves.

Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.

-Max

MaxWilson May 1st, 2009 06:38 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by chrispedersen (Post 688807)
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.

Bug Wars?

-Max

chrispedersen May 1st, 2009 06:44 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by MaxWilson (Post 688815)
Quote:

Originally Posted by chrispedersen (Post 688807)
Reminds me of the old game where you built a robot and had to write pseudo code for the robot so it could fight in arenas.

The robot had to balance finding the enemy; moving; firing; repairing, scavaging resources.

Cool game.

Bug Wars?

-Max


LOL... I don't remember. I know I certainly spent a *lot* of time mumbling.. why doesn't it work!!!

But, here are some links:
http://www.iit.edu/~acm/robotwar/
http://grobots.sourceforge.net/

Rookierookie May 4th, 2009 11:41 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
While playing Marignon I was wondering why my Witch Hunters were losing battles right and left, so I watched a battle replay.

Oh my Baphomet. He blessed himself on the first turn, and on the second turn he casted Blink.

esd29a May 5th, 2009 08:37 AM

Re: Will somebody tell my mages that it's not a good idea to...
 
Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess :re:

Wrana May 5th, 2009 12:46 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by MaxWilson (Post 688813)
Yes, but in that case why bother casting Communion Master at all? During any turn in which a Master draws upon his power, a Slave won't cast any spells.

Unless. Hmmm. Maybe you could make the very FIRST Communion Master also be a Communion Slave.
-Max

Certainly. Also, in case the first Master drops from exhaustion and this Slave regains consciousness quicker, I think.

MaxWilson May 5th, 2009 02:33 PM

Re: Will somebody tell my mages that it's not a good idea to...
 
Quote:

Originally Posted by esd29a (Post 689346)
Mages that are set to cast spells (or not given orders) will cast spells even if the only possible (path/range/research) spells are useless or even harmful in the current situation. Desperate to impress the mage-chicks I guess :re:

Addendum: it's also useful to know that if mages are set to "Stay Behind Troops" instead of "Cast Spells" they will try to stay under 100 fatigue.

-Max


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