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Re: Sphinx immobile?
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-Max P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled. |
Re: Sphinx immobile?
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What difference would it make since he'd have no magic and cant attack. He'd basicly just be a big rock to soak up damage. So even if it could I dont see that it would matter in any way. |
Re: Sphinx immobile?
would matter a *lot*.
Teleport into a fight where you are the defender. Very difficult to kill the sphinx in the 50 turn time frame. ergo.. very useful defender. |
Re: Sphinx immobile?
I just cant see wasting 100 Pearls on that..
Granted it does have a lot of HP's and 31 Protection but there are plenty of magical counters that could take it out easy. |
Re: Sphinx immobile?
Just ran a couple quick tests. The sphinx can travel by stygian paths but not fairy trod. It makes no difference whether it is the commander casting the spell, or a unit travelling with the caster.
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Re: Sphinx immobile?
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My thought was not so much about it being *effective* to Wish for a Sphinx as maybe *fun*. If you want "effective" you wish for a Mandaha or Chayot. -Max |
Re: Sphinx immobile?
Those spells aren't availalble to everyone, certainly not as quickly as teleport can be.
Though the difference between the Monolith and Sphinx is minor, so you can already do this if you really want to. Immobile units don't retreat anyway, so they can be amusing to bring on the offensive as well. A Sphinx without magic paths might be better as he wouldn't get fatigue, which is the SC killer... |
Re: Sphinx immobile?
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Re: Sphinx immobile?
Ah, yes.
1. Resist Magic 2. Astral shield 3. ??? 4. Profit! Sorry, couldn't resist. You're right though, I had forgotten about Resist Magic. MR 26 is respectable. -Max |
Re: Sphinx immobile?
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