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-   -   Sphinx immobile? (http://forum.shrapnelgames.com/showthread.php?t=42935)

MaxWilson April 25th, 2009 04:14 PM

Re: Sphinx immobile?
 
Quote:

Originally Posted by ano (Post 687727)
Even if Faery Trod works with Sphinx, to use it you should start in a forest province which you can't really build your strategy around:)

Not if your Sphinx is a pretender, true--but what if he's a Wished SC? :)

-Max

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.

PsiSoldier April 25th, 2009 07:13 PM

Re: Sphinx immobile?
 
Quote:

Originally Posted by MaxWilson (Post 687861)

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.


What difference would it make since he'd have no magic and cant attack. He'd basicly just be a big rock to soak up damage. So even if it could I dont see that it would matter in any way.

chrispedersen April 25th, 2009 07:54 PM

Re: Sphinx immobile?
 
would matter a *lot*.

Teleport into a fight where you are the defender.
Very difficult to kill the sphinx in the 50 turn time frame.

ergo.. very useful defender.

PsiSoldier April 25th, 2009 07:58 PM

Re: Sphinx immobile?
 
I just cant see wasting 100 Pearls on that..

Granted it does have a lot of HP's and 31 Protection but there are plenty of magical counters that could take it out easy.

statttis April 25th, 2009 08:03 PM

Re: Sphinx immobile?
 
Just ran a couple quick tests. The sphinx can travel by stygian paths but not fairy trod. It makes no difference whether it is the commander casting the spell, or a unit travelling with the caster.

MaxWilson April 26th, 2009 11:10 AM

Re: Sphinx immobile?
 
Quote:

Originally Posted by chrispedersen (Post 687883)
would matter a *lot*.

Teleport into a fight where you are the defender.
Very difficult to kill the sphinx in the 50 turn time frame.

ergo.. very useful defender.

I dunno, it seems like the Sphinx would be as easy to kill as any other single unit. Can't you just Disintegrate/Soul Slay/Claws of Cocytus it? It only has one misc slot, so the MR at best will be mediocre 22 or so.

My thought was not so much about it being *effective* to Wish for a Sphinx as maybe *fun*. If you want "effective" you wish for a Mandaha or Chayot.

-Max

Redeyes April 26th, 2009 12:27 PM

Re: Sphinx immobile?
 
Those spells aren't availalble to everyone, certainly not as quickly as teleport can be.
Though the difference between the Monolith and Sphinx is minor, so you can already do this if you really want to.

Immobile units don't retreat anyway, so they can be amusing to bring on the offensive as well.
A Sphinx without magic paths might be better as he wouldn't get fatigue, which is the SC killer...

JimMorrison April 26th, 2009 04:35 PM

Re: Sphinx immobile?
 
Quote:

Originally Posted by MaxWilson (Post 687977)
It only has one misc slot, so the MR at best will be mediocre 22 or so.

Non-commander, it has no misc slots at all. :p As a commander, it will have Astral magic, so the typical script of "(Resist Magic)(Astral Shield)(Win Battle)" would still apply. ;)

MaxWilson April 26th, 2009 08:57 PM

Re: Sphinx immobile?
 
Ah, yes.

1. Resist Magic
2. Astral shield
3. ???
4. Profit!

Sorry, couldn't resist. You're right though, I had forgotten about Resist Magic. MR 26 is respectable.

-Max

BigDaddy February 15th, 2010 03:17 PM

Re: Sphinx immobile?
 
Quote:

Originally Posted by PsiSoldier (Post 687879)
Quote:

Originally Posted by MaxWilson (Post 687861)

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.


What difference would it make since he'd have no magic and cant attack. He'd basicly just be a big rock to soak up damage. So even if it could I dont see that it would matter in any way.

Well, you could set him in front and he'd get surrounded by stuff than can barely scratch him while you cast spells on the stuff, or maybe throw javelins even. It seems quite good actually, especially because it can't do anything to become exhausted.


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