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Re: Seeking Arrow Test
Why give 10 prot against an AN arrow? Am I missing something?
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Re: Seeking Arrow Test
Quote:
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Re: Seeking Arrow Test
Perhaps he wants hard proof that it really is AN? *shrug*
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Re: Seeking Arrow Test
Good stuff, Odd that Towershields make no difference as well. Ive wondered if they made any difference with something like Armageddon. If they dont with Seeking Arrow they may not with Armageddon either Although I suppose the difference could be that Seeking Arrows are supposed to be AN and thus I guess with that being the case it makes sense that the shields wouldnt stop them.. *Shrug*
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Re: Seeking Arrow Test
Haha, sorry about that, was a bit distracted and got it in my head they are AP, while I was typing. :p
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Re: Seeking Arrow Test
Calahan:
You should get some high HP units to test death bless. You are probably putting that units in .map file anyway, so it will be fast. I think that ethereality would help, but you should check it. And remember - getting twist fate to stick from shroud can be tricky. At least getting the twist fate icon on the unit. You may have to put that unis to the battle first or at least wait one turn before casting arrows. I remember doing Armageddon tests, increased protection was the best thing to get in that case. |
Re: Seeking Arrow Test
Hmm. That's... enlightening. I've had 'good results' with the death / shroud / arrows combo before, but that's entirely anecdotal, given that my definition of 'good results' here involved 'spending a heap of gems on arrows and encountering afflicted commanders later'.
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Re: Seeking Arrow Test
I agree affliction should be tested with a higher HP unit: the affliction chance is already so high you wouldn't see much change. It would be easiest to see an affliction chance with probability around 50%, although a significant number will be killed by second arrows, so maybe go for a unit with about 20-30HP.
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Re: Seeking Arrow Test
I think the death bless afflictions have already been confirmed with other overland spells, so probably no need to test it again.
Also Zeldor, seeking arrow is AN, so armour is useless. |
Re: Seeking Arrow Test
What surprised me most about the Death Bless was that out of the units that were tagged as 'Survived+Wounded', almost all of the time they only had one wound. This was consistent across all the tests.
Not once did any survivor have multiple wounds directly from the 'Seeking Arrow' attack. The only time I did see more than one wound, and accounts for a very small percentage (about 1 in 50), was when a unit got diseased through the attack, and (I'm guessing) picked up a second wound through the normal result of being diseased (which happens after the magic phase). I never once saw a unit with two wounds without 'Diseased' being one of them. And only once did this occur with one of the Death Bless tests. (since I was looking out for more than one wound, and always checked the details if the icon had more than one red heart) I will be running some more tests with the Death Bless against higher HP units when I get chance (maybe the weekend). But my current predictions are that because the Death Bless made no difference to the 82 Scouts in the 'Survived+Wounded v Death Bless' category, I'd be surprised if all 82 examples were anomalous. If the Death Bless worked with 'Seeking Arrow', then to me at least, some should have had multiple afflictions (and not brought about via disease). Only further testing will prove things either way. |
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