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Re: Quantifying Waypoints
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Here is what I was talking about (Set "Russia" to human and formation B to computer control, repeat it, say, 5 times and note the turn the formation commences movement).
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Re: Quantifying Waypoints
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But there is another way to "randomize" simultaneoysly the response of all formations to their waypoint paths (and especially if they include secondary (buffer) waypoints)... ...must write part 2 of "quantifying waypoints" immediately:ahh: |
Re: Quantifying Waypoints
OK RL has caused some delay on Part B of "Quantifying Waypoints" but I'm about half way through and moving on.
BTW has anybody gone through the attached text and test scens or am I dancing solo here? :) (which would actually be the story of my life! :D:D:D) ...seriously now, I'm really interested in some feedback on this one ... |
Re: Quantifying Waypoints
RL ? Are you saying that what your doing here isn't real?
I think RL should be replaced with ML (Mundane Life) |
Re: Quantifying Waypoints
Its on my to do list but same problem at present not finding a block of time to sit down with, couple of weeks & am hoping normality returns
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Re: Quantifying Waypoints
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I am however VERY interested in your project hoplitis ! |
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