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-   -   GoR mages (http://forum.shrapnelgames.com/showthread.php?t=42970)

Aezeal April 28th, 2009 02:52 PM

Re: GoR mages
 
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

probably non magic normal folks which get a brain are priests :D twas the only way for peasantish pplz to crawl out fo the mud in the middle ages.. I think it's reasonably thematic. (I also think it's a waste of gems)

Gregstrom April 28th, 2009 03:34 PM

Re: GoR mages
 
Peasants get 1H because poverty+suffering=holiness :D

MaxWilson April 28th, 2009 04:09 PM

Re: GoR mages
 
What's a peasant in Dom3? Militia? The Ulmish guys with pitchforks? I've never seen a "peasant" unit so I wonder which unit is being discussed.

-Max

Redeyes April 28th, 2009 07:24 PM

Re: GoR mages
 
Perhaps it is a heritage unit?
A quick google search indicate that you could get them as a random event back in Dominions 2. (link)

The unit with id 1565 is named "Peasant".
The IDs directly above and below it are R'lyeh LA Freesapwn, but the peasant isn't part of those.

Dragar May 11th, 2009 12:40 AM

Re: GoR mages
 
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?

Frozen Lama May 11th, 2009 01:13 AM

Re: GoR mages
 
sounds like a VERY odd bug to me

DonCorazon May 11th, 2009 01:23 AM

Re: GoR mages
 
Was there a rollback? Sometimes that can cause weird things, esp if you started the original turn and then forgot to delete it before starting on the new one.

Dragar May 11th, 2009 01:30 AM

Re: GoR mages
 
No, no rollback

It's a shame really, most game as abysia I'd be stoked to have a ready made jade knife forger present himself like that, but in this one there really wouldn't be much point (odds of pushing dominion on a rampant mictlan seem a wee bit lacking)

Edit: Actually we did rollback.. we delayed turn for a long time after so I forgot, but we did indeed..

Edi May 11th, 2009 05:23 AM

Re: GoR mages
 
Quote:

Originally Posted by Dragar (Post 690248)
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?

If the game has hit the unit limit and old unique ids are being recycled, it can result in units being recruited and having the magic paths of the previous commander.


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