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Re: Fever fetish: How to use it effectively
Quick idea for those with a N4 pretender: Fetish a commander, wait three turns and then slap on a Shroud. Ta-daah!
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Re: Fever fetish: How to use it effectively
Sort of related, but when you give a commander a shroud does he also get the reduced upkeep of a sacred unit? If so, it just makes this all the sweeter.
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Re: Fever fetish: How to use it effectively
Not AFAIK.
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Re: Fever fetish: How to use it effectively
P3D
Yes, nature gems are a restriction, I mentioned it. But only if you are really going to convert fire to astral which is not always a good option. If you have uses for fire gems than comparing 2 fetishes to one clam is not correct at all. Quote:
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Don't know as for prophet in enemy dominions but anyway I doubt it is a good idea. Trumanator Quote:
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Gregstrom Quote:
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Re: Fever fetish: How to use it effectively
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However - I actually second DonC here. While I agree with the suggestions I'd probably never go that way. For me MM is a game killer, its much more likely that I'll lose interest in a game that requires lot's of MM than that I'd use this edge to actually win one. That however is just a personal taste/constraint, if you have the stomach for all that MM then by all means go for it :) |
Re: Fever fetish: How to use it effectively
In fact, MM here it is not that horrifying. You just need to spend some more time on fetish management. No deep thinking is required there, just automatic actions. The gains are great, though.
Of course, it is a matter of personal preference. I just feel glad when I see the incredible fire income that fetishes start giving very early. |
Re: Fever fetish: How to use it effectively
Of course you can hang fetishes on already diseased researchers equipped with shrouds for no extra cost.
My fetish commanders has names like 47 or FF47, indicating the turn (47) when the fetish should be removed (barring NHW if that has any effect). |
Re: Fever fetish: How to use it effectively
Good idea with renaming, btw. Thanks)
I renamed commanders when there were two or three turns left to turn my attention to them but your idea is much better because it requires some calculations but only once. I'll be using it from now on:). |
Re: Fever fetish: How to use it effectively
Recuperation is an interesting thought. Cuts into your income a bit, but reduces micro to 0. Satyr scouts anyone? Safely stealthy, perpetual gem factories.....
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Re: Fever fetish: How to use it effectively
recup doesn't mean they don't die while holding the fetish, it just means that when you take it off they'll heal up in a turn or two.
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