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-   -   Info: Summoning Healer Commanders (http://forum.shrapnelgames.com/showthread.php?t=43076)

chrispedersen May 10th, 2009 12:32 AM

Re: Summoning Healer Commanders
 
FQ is a nature entry into air. Plus elf archers.

Jazzepi May 10th, 2009 12:51 AM

Re: Summoning Healer Commanders
 
Quote:

Originally Posted by JimMorrison (Post 690122)
Well FQ are Heal (30), for 50N, isn't it? If you're clamming and perhaps slim on N income to begin with, 50 a pop will drain you fast. But for the investment, you could have the Lady of Serpents with Heal (100), a potential SC, and hordes of free-spawn chaff serpents while she sits in your highest dominion.

Honestly, I think FQ are a pretty crappy deal, for the most part. :(

They give nature nations like Pangea Fog Warriors, which they desperately, desperately need once Mass Protection starts to not be good enough.

Jazzepi

Edi May 10th, 2009 03:34 AM

Re: Summoning Healer Commanders
 
Quote:

Originally Posted by chrispedersen (Post 690131)
FQ is a nature entry into air. Plus elf archers.

Then she isn't doing much healing if she's being used for that, is she?

It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.

Atreidi May 10th, 2009 03:37 PM

Re: Summoning Healer Commanders
 
Quote:

Originally Posted by Edi (Post 690145)
Quote:

Originally Posted by chrispedersen (Post 690131)
FQ is a nature entry into air. Plus elf archers.

Then she isn't doing much healing if she's being used for that, is she?

It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.

TNX :)

JimMorrison May 10th, 2009 06:10 PM

Re: Summoning Healer Commanders
 
Quote:

Originally Posted by Jazzepi (Post 690133)
Quote:

Originally Posted by JimMorrison (Post 690122)
Honestly, I think FQ are a pretty crappy deal, for the most part. :(

They give nature nations like Pangea Fog Warriors
Jazzepi


Fog Warriors? As per Edi's comment, that is not Healing either. ;) I didn't say the FQ is useless - but they are a crappy deal for a Healer.

Jazzepi May 10th, 2009 06:28 PM

Re: Summoning Healer Commanders
 
I think most healers are crappy deals for healers, because honestly, what do you need healers for anyways? Maybe elephants? Or if your SC gets a bad break? Maybe to unfeeble-mind some of your retarded mind hunters? Or to fight off old age for crones for MA Man.

But really the game would need some cheap summons for healers to get that effect out of them.

Jazzepi

Trumanator May 10th, 2009 07:11 PM

Re: Summoning Healer Commanders
 
I thought you couldn't heal old age afflictions?

Lingchih May 10th, 2009 10:21 PM

Re: Summoning Healer Commanders
 
Gift of Health and the Chalice can heal old-age afflictions. that's it.

Gregstrom May 11th, 2009 01:53 AM

Re: Summoning Healer Commanders
 
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.

Edi May 11th, 2009 05:34 AM

Re: Summoning Healer Commanders
 
Quote:

Originally Posted by Gregstrom (Post 690257)
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.

Experienced troops tend to eventually accumulate afflictions. Once you remove those afflictions from the quality stuff that has between 2 and 4 stars, they start looking all kinds of unpleasant from the enemy's point of view.

"Haha, he's only sending normal chaff against me!"
*whack*
"OWWW!"

Assuming you can protect those troops, of course. This has more significance in SP games than MP, I guess, but the impact can be pretty big in SP at least. It is even more pronounced for nations that rely heavily on sacreds, especially durable sacreds. Such as Lanka, Niefel, Fomoria and a few others.


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