.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Three New Races (http://forum.shrapnelgames.com/showthread.php?t=43268)

Panpiper June 2nd, 2009 03:28 AM

Re: Three New Races
 
Quote:

Originally Posted by NTJedi (Post 694046)
Screenshots? OR a link to Screenshots?

Are screenshots really helpful, given that there are no original graphics to these races other than the flags? I'll see if I can't get around to building such shots if people think they would be worth the while. Might take me a few days though.

NTJedi June 2nd, 2009 11:30 AM

Re: Three New Races
 
Quote:

Originally Posted by Panpiper (Post 694052)
Quote:

Originally Posted by NTJedi (Post 694046)
Screenshots? OR a link to Screenshots?

Are screenshots really helpful, given that there are no original graphics to these races other than the flags? I'll see if I can't get around to building such shots if people think they would be worth the while. Might take me a few days though.

Well the game has 2000+ units and I estimate only a small percentage have seen all the units.

The Screenshots also bring more of an idea regarding what can be expected. If you're wanting to provide some mystery about the races leave the uncommon/rare units out of the screenshots.

Sombre June 9th, 2009 11:39 AM

Re: Three New Races
 
I agree that screenshots get people interested in mod nations. Even if you've only used vanilla graphics something as simple as a unit lineup or a battleshot of an example large army can be quite inspiring. Since these are supposed to be AI nations you could also show an overland shot of their huge armies swarming you.

Panpiper June 9th, 2009 04:44 PM

Re: Three New Races
 
Ok, pictures are up showing the unit graphics. Also...

Version 0.02
A few tweaks made to increase the effectiveness of these races as AI NPC races. Primarily, the militia grade troops, those troops normally used for province defense are no longer purchasable. This will force the AI to purchase their more cost effective main line troops. Note that Brimstone does not have militia grade troops. Their province defense uses their main line troops, albeit a slightly smaller number of them. Also, all three races for all three eras are now all in the same zip file and they no longer overwrite one another. These use differently titled '.dm' files and so changes will not appear in any current games, until a new game is started with the new files.


All times are GMT -4. The time now is 12:04 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.