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Re: Three New Races
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Re: Three New Races
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The Screenshots also bring more of an idea regarding what can be expected. If you're wanting to provide some mystery about the races leave the uncommon/rare units out of the screenshots. |
Re: Three New Races
I agree that screenshots get people interested in mod nations. Even if you've only used vanilla graphics something as simple as a unit lineup or a battleshot of an example large army can be quite inspiring. Since these are supposed to be AI nations you could also show an overland shot of their huge armies swarming you.
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Re: Three New Races
Ok, pictures are up showing the unit graphics. Also...
Version 0.02 A few tweaks made to increase the effectiveness of these races as AI NPC races. Primarily, the militia grade troops, those troops normally used for province defense are no longer purchasable. This will force the AI to purchase their more cost effective main line troops. Note that Brimstone does not have militia grade troops. Their province defense uses their main line troops, albeit a slightly smaller number of them. Also, all three races for all three eras are now all in the same zip file and they no longer overwrite one another. These use differently titled '.dm' files and so changes will not appear in any current games, until a new game is started with the new files. |
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