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-   -   Sentient Machines - [Game on] (http://forum.shrapnelgames.com/showthread.php?t=43291)

Unoptimized June 4th, 2009 06:25 PM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
 
This sounds amazing. I'll take a stab at MA Ulm :)

Fakeymcfake June 4th, 2009 07:34 PM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
 
Actually, can I change my nation to EA Formoria?

Burnsaber June 5th, 2009 05:05 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
 
I'll probably let recruitment be open until I make the AI design viewing mod this weekend. Sunday is a good deadline.

So join up people while you still can. Here are some ideas for nations.

MA Pythium -> Good troops & amazing mages & not too dependent on a bless. This nation will be powerful, even with a not-too-great pretender build.

EA Niefelheim -> Even if your bless sucks, you can still utilize your giant Skinshifters, which are a great unit. And Jarls are always good.

EA C'its -> Solid military and mages. It's pretty hard to go woring with this.

Any underwater nation -> Just think about it.


Quote:

Originally Posted by Unoptimized (Post 694491)
This sounds amazing. I'll take a stab at MA Ulm :)

Oooh. Risky. I like it. You're in.


Quote:

Originally Posted by Fakeymcfake (Post 694496)
Actually, can I change my nation to EA Formoria?

I see no reason why you couldn't. I also took the opportunity to change my choice. Shinyama will just get rushed unless I luck out to a awake pretender. Hinnom is much more stable and has great magic diversity.

Quote:

Originally Posted by Calahan (Post 694465)
Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it.

Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.

Dragar June 5th, 2009 05:35 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 6 spots left
 
Utgard please

Burnsaber June 5th, 2009 05:48 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
 
Considering about changing your nation choice. I think I should limit it somehow so that there won't too much stragedizing with nation choices. After this post, all players are allowed exactly one change in nation selection.

I took a look at more nations, and here are some more ideas.

MA Ermor - who cares about your pretender? You can reanimate anyway.

LA Pythium - With that path diversity, your pretender really won't matter. Great military will also help.

LA Jomon - You have absolutely fantastic magic diversity and your non-shield troops will be much better against MA independents, since crossbows will be more rare. If you luck out to a obscene bless, you have solid & cheap sacred troops to utilize it.

Calahan June 5th, 2009 06:00 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
 
Quote:

Originally Posted by Burnsaber (Post 694551)
Quote:

Originally Posted by Calahan (Post 694465)
Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it.

Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.

That would be great Burnsaber. Was going to ask you to do this for me, as I knew in theory it should be possible, but didn't know if theory and reality ageed on this issue or not :)

Strabo June 5th, 2009 06:17 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
 
Sounds interesting, i'll join as EA Ermor

Burnsaber June 5th, 2009 08:59 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
 
Okay I did bit of testing with my AI Viewing mod. Here are results from the first test game. Remember that you will get two choices, thought.

There also seem to be some builds with dom str below 4. I suggest that in those cases the dominion is just raised to 4, because it would just plain out unplayable.

It also might be possible to make a unit which would completely prevent bad event in the first year, since it's quite possible that someone is going to end up with high turmoil & high misfortune rating. Getting eliminated before turn 5 isn't fun and fun is the point of this game. It would die at late winter, due to having 1 hp and old age over by 10000 years.

LA Utgård
Awake Master Druid F5A4E6S6D2N4
Dom7, Order3, Sloth2, Cold3, Death3, Misfortune3, Magic3

EA Sauromatia
Dormant Great Sage F9A6W3S6D4N5 (nice bless!)
Dom2?, Turmoil2, Sloth1, Cold1, Growth2, Luck1, Drain3

EA Hinnom
Dormant Great Sage F9A6E6B4 (nice bless!)
Dom 7, Sloth2, Heat3, Growth2, Misfortune2, Drain2

MA Jotunheim
Dormant Son of Niefel A4W6D5B5
Dom 7, Turmoil 1, Productivity3, Cold2, Growth3, Luck1, Magic3

MA Ulm
Awake Great Sage F5A5W3S5D2
Dom7, Turmoil3, Sloth2, Heat2, Growth3, Luck1, Drain2

EA Ermor
Awake Manticore E1D9N9
Dom5, Order1, Sloth3, Heat2, Death1, Drain3

.....

I know.

May god help us all.

Baalz June 5th, 2009 09:49 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
 
Heh, does the AI take into account preferred temp scales? I notice it gave Hinnom heat and Jotunheim cold.

Burnsaber June 5th, 2009 10:00 AM

Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
 
Quote:

Originally Posted by Baalz (Post 694583)
Heh, does the AI take into account preferred temp scales? I notice it gave Hinnom heat and Jotunheim cold.

I think it does. Hinnom prefers Heat2 and Jotunheim cold2.


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