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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
This sounds amazing. I'll take a stab at MA Ulm :)
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
Actually, can I change my nation to EA Formoria?
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
I'll probably let recruitment be open until I make the AI design viewing mod this weekend. Sunday is a good deadline.
So join up people while you still can. Here are some ideas for nations. MA Pythium -> Good troops & amazing mages & not too dependent on a bless. This nation will be powerful, even with a not-too-great pretender build. EA Niefelheim -> Even if your bless sucks, you can still utilize your giant Skinshifters, which are a great unit. And Jarls are always good. EA C'its -> Solid military and mages. It's pretty hard to go woring with this. Any underwater nation -> Just think about it. Quote:
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 6 spots left
Utgard please
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
Considering about changing your nation choice. I think I should limit it somehow so that there won't too much stragedizing with nation choices. After this post, all players are allowed exactly one change in nation selection.
I took a look at more nations, and here are some more ideas. MA Ermor - who cares about your pretender? You can reanimate anyway. LA Pythium - With that path diversity, your pretender really won't matter. Great military will also help. LA Jomon - You have absolutely fantastic magic diversity and your non-shield troops will be much better against MA independents, since crossbows will be more rare. If you luck out to a obscene bless, you have solid & cheap sacred troops to utilize it. |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
Sounds interesting, i'll join as EA Ermor
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Okay I did bit of testing with my AI Viewing mod. Here are results from the first test game. Remember that you will get two choices, thought.
There also seem to be some builds with dom str below 4. I suggest that in those cases the dominion is just raised to 4, because it would just plain out unplayable. It also might be possible to make a unit which would completely prevent bad event in the first year, since it's quite possible that someone is going to end up with high turmoil & high misfortune rating. Getting eliminated before turn 5 isn't fun and fun is the point of this game. It would die at late winter, due to having 1 hp and old age over by 10000 years. LA Utgård Awake Master Druid F5A4E6S6D2N4 Dom7, Order3, Sloth2, Cold3, Death3, Misfortune3, Magic3 EA Sauromatia Dormant Great Sage F9A6W3S6D4N5 (nice bless!) Dom2?, Turmoil2, Sloth1, Cold1, Growth2, Luck1, Drain3 EA Hinnom Dormant Great Sage F9A6E6B4 (nice bless!) Dom 7, Sloth2, Heat3, Growth2, Misfortune2, Drain2 MA Jotunheim Dormant Son of Niefel A4W6D5B5 Dom 7, Turmoil 1, Productivity3, Cold2, Growth3, Luck1, Magic3 MA Ulm Awake Great Sage F5A5W3S5D2 Dom7, Turmoil3, Sloth2, Heat2, Growth3, Luck1, Drain2 EA Ermor Awake Manticore E1D9N9 Dom5, Order1, Sloth3, Heat2, Death1, Drain3 ..... I know. May god help us all. |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Heh, does the AI take into account preferred temp scales? I notice it gave Hinnom heat and Jotunheim cold.
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
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