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Re: Your Top 10 Super Combatant Builds
Rudra:
Skull Staff, Brand, Shield of Gleaming Gold Horned Helm Hydra Skin Armor Boots of the Messenger Amulet of MR Script Blessing (you'll want at least minor earth/nature), Soul Vortex, Phoenix Pyre, hold x2, attack rear. Add Mistform or Mirror Image as necessary, and you have a whole host of other buffs available if the situation calls for one. Best deployed with one Rudra holding a Staff of Storms and S3 mages to cast Luck and Body Ethereal and a H3 divne blesser, but you can get away with less. Alternately: Brand, Flambeau/Gate Cleaver, Vine Shield Skullface Chain Mail of Displacement Boots of the Messenger Amulet of MR Same script. If you deploy as purely anti-thug or anti-SC, the death booster is unnecessary since you need first strike and you'd be better served with a horned helm. Of course these builds aren't perfect, either would be great with Rainbow Armor to defend vs Mind Hunt and the like. You'll definitely need a N minor bless in that case, and W wouldn't hurt either. |
Re: Your Top 10 Super Combatant Builds
P-A-Z-U-Z-U
and some gear like mage bane, the medusa shield (pietrify), some rings to regen or protect him from fire or other I am playing this guy in a solo game. :):shock: |
Re: Your Top 10 Super Combatant Builds
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Hashmal (21 gems) (E10/N6 bless) Shadow Brand (10D/5E) Lucky Coin (10S) Bracers of Protection x2 (10E) [Blessing, Blessing, Attack Rearmost] I also love Wraith Lords. Wraith Lord (40 gems IIRC) Fire Brand (5F/5E) Shield of Gleaming Gold (5F/5E) Lucky Pendant (5S) Optional: Winged Boots (10A) Free slots can be used for resists [Soul Vortex, Attack Large Enemy Monsters] Another cost-effective, Ashdod-only option is the Zamzummite: 3D1E1F Zamzummite (310 gold) Robe of Shadows (10S) Skull of Fire (5F/5D) Lucky Pendant (10S) Optional: Gate Cleaver (15E) for castle-cracking. [Blessing, Ironskin, Phoenix Pyre, hold, Soul Vortex, Attack Rearmost] -Max |
Not a sc build but a suitable question ... read a lot that an alternative to tartarian scs are the elemental royalty. This are lvl 8 summons, aren't they ? Are they good as anti-scs or vs armies and what would be good equipment for them ?
mighty_scoop |
Re: Your Top 10 Super Combatant Builds
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IMHO, Hashmals are the perfect PD killers due to awe + ethereal, but those abilities really suck when facing opposing thugs or mages. Whne facing any kind of planned opposition, they go *boof*, no matter the equipment. Since they're so vulnerable to them already, I try to keep them as cheap as possible and use their numbers and mobility as a sudden strike raiding force. This is especially good if you hav ehold of an conjuration bonus site. Equipping them with a weapon is a waste, they already have a perfectly good area attack (unless facing abyssians). So well, my version: Raiding Hashmal Hashmal (21 gems) (E10/N6 bless) Lucky Pendant (5 astral) Bracers of Protection x1 (5E) [Blessing, Blessing, Holy Avenger, Hold, Hold, Attack Archers]* *Place at the very back of the battlefield. |
Re: Your Top 10 Super Combatant Builds
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Water Queens are awesome in the sea. Not so many HP (60 or so), but massive regeneration. Out of the sea, not so great. They'll do well as combat raiders. Earth Kings are good. Over 100HP, regenerating, high natural protection. Arguably the best, and the likeliest to be able to take on a Tartarian and win. Also can go underwater. Air Queens are good but fragile. About 50HP, and ethereal. This means they're lethal going through troops, but as mistform is cancelled and ethereality ineffective against magic damage, they're at risk of death in a few hits from a big thug/SC or spells. Fire Kings are generally considered the weakest. A big advantage is they can cast Phoenix Pyre, take a big fatigue hit but will reappear on the BF alive as long as fatigue is under 100. They're quite different. One is pretty tough (but not as so as an Earth King), the other is 50HP ethereal. |
Re: Your Top 10 Super Combatant Builds
Air queens can be good anti-SCs against anything that is not lightning immune. Try this: attack one turn, orb lightning. It will most likely turn your opponent SC's fatigue over 100 (maybe with an aid of one air booster or summon stormpower). Even luck doesn't help against this fatigue damage.
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Re: Your Top 10 Super Combatant Builds
I mostly agree - the limitation is that if you've got air queens, you're likely a powerful air nation and anyone halfway sensible sending SCs against you will have 100% shock resistance.
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Re: Your Top 10 Super Combatant Builds
The Djinn is pretty fun. He can get heroic abilities. Doesn't need much in the way of gear, which is good because you never know when another nation is going to put him back in the bottle!
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Re: Your Top 10 Super Combatant Builds
I love djinn, he's the best spellcaster in the game. He has one problem though - if he's fighting anything smaller than size 6, he's just going to try to trample them, which may not be what you wanted.
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