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-   -   Monolith Armour (http://forum.shrapnelgames.com/showthread.php?t=43345)

MaxWilson June 11th, 2009 07:13 PM

Re: Monolith Armour
 
1.) The chief drawback of Monolith armor is the huge encumbrance. The lesser drawback is the penalty to your mapmove (usually drops it to 2 AP even for 0 enc SCs). Since it's so easy to get high Prot in other ways, Monolith is a niche armor. I could see slapping it on a Mandaha doing [Soul Vortex/Mistform/Mirror Image], maybe.

2.) Armor of Virtue only works on the unit wearing it[1], not your whole army.

-Max

[1] Actually you don't have to be wearing it, you just have to have worn it for at least one full turn to get the "Returning" effect put on you. This suggests an interesting possibility: does Armor of Virtue once work once per turn? If you teleport in to attack someone, and then get hit and come back home to your home province, and you've torn down your home fort and someone attacks: do you still have the Returning effect? You would hope not because it could take you out of the battle.

Agema June 12th, 2009 06:08 AM

Re: Monolith Armour
 
Quote:

Originally Posted by Illuminated One (Post 695518)
It's that low?
Anyway even with fatigue < 20 I get very powerful hits ever so often. Maybe that's just the DRN but it doesn't seem to happen to units with 0 fatigue.

It depends if and how it rounds up or down, which I don't know. However I would assume it rounds down in such a way that criticals don't occur until 15 fatigue is reached. Even then, in the first fatigue range where criticals can be suffered it's only a 3% chance, and the second is only 8%.

I would suggest big damage hits are primarily caused by the DRN.

Humakty June 12th, 2009 09:21 AM

Re: Monolith Armour
 
Regen at least is always rounded up : if you have 61 HP and 10 % regen, you regenerate 7 hp/turn. I don't know any other example, but wouldn't the programmer always apply the same logic ?

Agema June 12th, 2009 10:11 AM

Re: Monolith Armour
 
Not necessarily.


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