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-   -   Need to kill a golem... (http://forum.shrapnelgames.com/showthread.php?t=43439)

vfb June 26th, 2009 06:09 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Executor (Post 698137)
However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!

Why hydra armor on a lifeless unit?

Pearls are to be carried separately on a scout heading into the province the same month, so your opponent deploys his counter to the province and the Golems unexpectedly return. But to do this really properly you have to forget to xfer the pearls from the scout onto the Golem.

Redeyes June 26th, 2009 06:32 PM

Re: Need to kill a golem...
 
If more than one mage is going to make him cast returning, a single air mage with a staff of storms set to summoning air elementals/living cloud would do.

He is entirely defenseless against the AN attack of an air elemental and with his low attack roll wouldn't be able to take out even one per turn.

Go for living cloud (perhaps with a fairy queen) if you suspect a large amount of PD in the province - but if there's PD, he would return away just from one mage.


Btb, did you create the Golem this golem on a special testmap or is there some other reason he is in the hall of fame without any experience?

Illuminated One June 26th, 2009 06:40 PM

Re: Need to kill a golem...
 
If you don't have gems with you for whatever reason, you can also teleport someone in with a crystal matrix scripted to cast returning. Script the golem to cast communion slave and he will be carried away. This also works if you want to evacuate large communions.

Executor June 26th, 2009 06:51 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Illuminated One (Post 698154)
If you don't have gems with you for whatever reason, you can also teleport someone in with a crystal matrix scripted to cast returning. Script the golem to cast communion slave and he will be carried away. This also works if you want to evacuate large communions.

You'd have to watch which mage you send and who plays first, the golem or the mage as to not screw yourself.

And again, the Golem might retreat to a single mage holding an item, depends what mage so need to be tested. Illusioninst with a SoS no, Cealum Seraph with a SoS yes. Tricky tricky tricky

Golems don't get experience.

Water elementals are best against tartarinas from my experience, they have 4 crush attacks, AP or AN, can't remember but very high strength.

WraithLord June 26th, 2009 07:48 PM

Re: Need to kill a golem...
 
Crush is AP IIRC. Don't forget to quicken them elementals if you can (and it makes sense you should be under most circumstances).

Viajero June 27th, 2009 04:31 AM

Re: Need to kill a golem...
 
Thanks for your replays so far guys but I am getting mnore confused. Ive read some replies that suggest ways for the golem to escape, but please remember I am the one trying to defeat him! in any case if the golem escapes and teleports back that would be a partial victory for me as he can not rush my backyard provinces with him anymore.

1- Some posts seem to suggest that the golem AI somehow will decide on its own to cast Returning depending on the number of mages I send to attack the golem? Is my understanding correct? can this happen? I guess for this to happen the golem has to have gems first anyways, and unless my enemy has scripted the golem with returning sometime in the first 5 turns only the AI can decide when after that 5th turn no?, so in theory I would have 5 turns (if my opponent has not scripted it) to kill him.

2- If I teleport mages and have them cast Magic Duel, only the inherent mage base level counts for Magic Duel, i.e. no items that boost S should help any party, correct?

3- If I teleport or cloud trapeze more than 1 mage there, will I see a battle where all mages are present afterwards or will we have separate mage battles, one by one?

4- By the way, will the battles described above in 3, be considered as "Magic Battles" following Rituals casting, as per page 71 in the manual, where the order of events in a turn are explained? i.e. this battles would happen before normal movement?

thejeff June 27th, 2009 05:49 AM

Re: Need to kill a golem...
 
1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.

2) Correct.

3) One battle with all present.

4) Before normal movement. That's what allows you to attack the golem before he moves away.

Viajero June 27th, 2009 06:56 AM

Re: Need to kill a golem...
 
Quote:

Originally Posted by thejeff (Post 698217)
1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.

2) Correct.

3) One battle with all present.

4) Before normal movement. That's what allows you to attack the golem before he moves away.

Cool thanks. I think I have now a plan that may work, but im a beginner and my opponent is a veteran so I should be expecting the unexpected... Will keep you posted with the results!

Viajero June 27th, 2009 08:50 AM

Re: Need to kill a golem...
 
Quote:

Originally Posted by thejeff (Post 698217)
1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.

Ah, question I forgot to ask on the above. Will my mages have the same issue if i script them (with enough gems) to Return after an eventual (successfull) magic duel? can the AI override my own script and decide that mages stay and "fight" against the DP?

NTJedi June 27th, 2009 01:14 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Viajero (Post 698129)
See attached picture of a Golem selfteleported to my rearguard, adjacent to my capital. Turn 60+ almost everything researched, playing as MA Ermor. How do I stop this thing from going from province to province as if it were a walk in the park?

Also, is there a way to know who will be moving first if I move into his province? or is this destined to be cat and mouse?

Any help appreciated!

Thanks,

I'm not sure who put the golem together, but they must have been drunk or in an extreme rush to place hydra armor on him.

Stopping a golem is simple... magic duel.

You could also use any variety of units/commanders which generate the cold aura to take him down.


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