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-   -   Mod: Survival - Now 1.11 (http://forum.shrapnelgames.com/showthread.php?t=43564)

Squirrelloid July 16th, 2009 12:51 PM

Re: Survival
 
I support the call for more available pretender chasses.

In particular, the existing chasses are heavily skewed to nature, earth, and death for non-rainbows with magic paths and mobility. Some pretenders to round out the magic diversity a little more would be nice. In particular, water and fire are really missing anything resembling a decent bless chassis. (Astral and Blood can do it on an immobile pretender chassis as i recall, not looking at it right now, and who blesses air?) When you best option for a water bless (of any strength) is the cold mage rainbow chassis...

rdonj July 16th, 2009 01:32 PM

Re: Survival
 
Quote:

Originally Posted by hEad (Post 701694)
Quote:

Originally Posted by analytic_kernel (Post 701684)
You might want to place the updated attachment in the first post (which you should still be able to edit). It's more likely to get downloaded there than from a post part of the way through the thread.

I have no idea if you can edit the attachment in a previous post - If it is possible it sure as hell isn't obvious!

You have to hit edit and then "go advanced".

hEad July 16th, 2009 09:30 PM

Re: Survival
 
Quote:

Originally Posted by rdonj (Post 701701)
Quote:

Originally Posted by hEad (Post 701694)
Quote:

Originally Posted by analytic_kernel (Post 701684)
You might want to place the updated attachment in the first post (which you should still be able to edit). It's more likely to get downloaded there than from a post part of the way through the thread.

I have no idea if you can edit the attachment in a previous post - If it is possible it sure as hell isn't obvious!

You have to hit edit and then "go advanced".

:up:

Frozen Lama July 30th, 2009 06:53 PM

Re: Survival - Now 1.11
 
so, how about that MP game hEad?
if you can add in one more nation, we could have an awesome 4 player game. me and trumanator are both itching to try it out competitivley.

Edit: one thing though- why the 25% on the recruitable mages? this just means that you get a bunch of useless pathless guys. maybe make them 100% S. this makes them work, and also makes it so you don't need to take S on your pretender or risk not being able to sentience anything.

Frozen Lama December 24th, 2009 04:01 PM

Re: Survival - Now 1.11
 
bump for my game


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