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gila July 24th, 2009 06:32 PM

Re: PBEM Ground Rules
 
[quote=c_of_red;702769][quote=Cross;702405]
Quote:

Originally Posted by gila (Post 702341)
I have played games where my opponent had 75% of his points in arty. M110's to be exact. I beat him. He didn't have enough non-arty units to keep me from climbing down his throat, which made his arty useless. Once in the belly of the Beast anything that harms you, kills the Beast.

Good for you taught him a lesson.
Been there with excessive Atry.
All of my opponents understand,no more than 10-15% artillery.
Once bitten twice shy.

c_of_red July 24th, 2009 10:45 PM

Re: PBEM Ground Rules
 
I'm getting that done to me now. I'm playing the Soviets on the Grosspeterdorf map, which is a town that is the center of the road net and a choke point. I got there firstest but not with the mostest. So I'm trying to hold of the Brits long enough to get my maneuver group thru the choke point. I set up my arty spots (dimes) to help fend off the Brits who are much better troops in the 70's then the Soviets. He has closed to a hex or two so my arty will damage me as much as him. On a positive note, his arty is hurting him as much as me. I would guess he has at least a +10 experience/moral advantage, maybe more. so if we just trade arty, his better E&M numbers will win in the end, despite my advantage in weight and numbers of arty. It's a 20 turn game, so sneaking thru the woods isn't really an option. Nor is rubblizing (yes, I know that's not a word, but it is fun) the town.


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