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Re: Street Gangs of Mogadishnu -Player Campaign?
Economy /Hidden Stuff
Each player is awarded a corner map as thier starting area. Each turn this base map generates an amount of pts (to be determined) for the Gang to spend on New Gang Members or replacements for exsisting squads. Additionally, each and every other map grants the players something upon successful capture of that map. It will be a limited item like maybe an ammo container for example, or possible a new type of weapon. Maybe partisans to your cause in the form of additional men. |
Re: Street Gangs of Mogadishnu -Player Campaign?
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Certainly at least a couple types of technical vehicles. |
Re: Street Gangs of Mogadishnu -Player Campaign?
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They wouldn't last long anyway against RPG's. |
Re: Street Gangs of Mogadishnu -Player Campaign?
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Someone made a handmade map for the game that looks pretty good although it covers the entire country, not just Mogadishu; http://images.boardgamegeek.com/images/pic125607_md.jpg |
Re: Street Gangs of Mogadishnu -Player Campaign?
We won't be using the whole country. In fact it will be a completely fictional section of Mogadishnu.
XXXX XXXX XXXX XXXX Maps will be in the above grid format. |
Re: Street Gangs of Mogadishnu -Player Campaign?
Ok I know Imp is onboard.
Double Deuce, Gila, Please confirm if you are onboard with controlling a gang. Thank you. |
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Re: Street Gangs of Mogadishnu -Player Campaign?
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Understood, since you didn't mention it ,I'll assume that your VS AI campaign has come to a close as well. |
Re: Street Gangs of Mogadishnu -Player Campaign?
Sounds like a different spin,
I'll give it go. |
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