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-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

Jarkko July 29th, 2009 02:34 AM

Re: Forge of Godhood - recruiting
 
Are stats on or off?

namad July 29th, 2009 02:45 AM

Re: Forge of Godhood - recruiting
 
I had an idea... maybe you could come up with a mod totally disabling non-capital sites and at the same time doubling the gem income of capitals? maybe that would be even true-er-er to the vision I am guessing you had in mind for this game?

Lingchih July 29th, 2009 02:59 AM

Re: Forge of Godhood - recruiting
 
OK, count me officially in. God, this should be a crowd pleaser for the sacrifice crowd

Ironhawk July 29th, 2009 03:15 AM

Re: Forge of Godhood - recruiting
 
Wow, intense! I'm on the fence.

LDiCesare July 29th, 2009 03:28 AM

Re: Forge of Godhood - recruiting
 
Around twenty players on Aran? That sounds insane.
I'm interested.

We could place bets on nations with these settings. Blood nations (Abysia) anyone?

rdonj July 29th, 2009 03:32 AM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by namad (Post 703490)
i'm posting because if i post this gets added to my subcribed threads list..

sounds interesting, maybe i'll join if you convince me with some links to breasts


P.S. I just told a joke. Jokes are funny. This is just in case you didn't know that.

link. For you namad :P

namad July 29th, 2009 03:45 AM

Re: Forge of Godhood - recruiting
 
blood nations will be pretty insane with no gems... hrmmm

vfb July 29th, 2009 04:03 AM

Re: Forge of Godhood - recruiting
 
Blood hunting is tied to site frequency. Has anyone tried it on a map with zero? Sorry, I don't have time now.

This game sounds fun, but I can't join. :(

Meglobob July 29th, 2009 04:24 AM

Re: Forge of Godhood - recruiting
 
I am in, thanks for organising.:)

okiN July 29th, 2009 05:12 AM

Re: Forge of Godhood - recruiting
 
You'd be better off calling this game Sacreds Ahoy!


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