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-   -   Map: Wesnoth (60 provinces) (http://forum.shrapnelgames.com/showthread.php?t=43681)

Tolkien August 4th, 2009 09:21 AM

Re: Wesnoth (60 provinces)
 
This makes me happy. I approve.

analytic_kernel August 5th, 2009 04:32 PM

Re: Wesnoth (60 provinces)
 
2 Attachment(s)
Quote:

Originally Posted by LDiCesare (Post 704222)
Problem is I screwed my xcf, so although I have the province borders in a lyer, I don't have all the white dots (layer has those that remain surrounded in black, but a few are missing). Using the tga and this xcf, one can get them back though.

It seems that only 3 of the white pixels were missing, so it wasn't that big of problem. I changed the borders to a dark green and applied a smoothing effect on them. I also changed the default map zoom.

I wonder whether borders are needed along the coastline? In some places the border does not quite match it.

LDiCesare August 6th, 2009 02:11 AM

Re: Wesnoth (60 provinces)
 
Much nicer with green.
Along the coastlines, my issue was there were some islands and I didn't work with enough zoom sometimes. I think it's consistent to have borders on coastlines as there are inland, but I'm not sure what it would look lke without.


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