.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Eurasia (http://forum.shrapnelgames.com/showthread.php?t=43695)

sevenwarlocks August 2nd, 2009 02:36 PM

Re: Eurasia
 
Updated - Aug 2, 2009

Bhutan is no longer incorectly identified as a sea.

http://www.sevenwarlocks.com/eurasia.zip
http://www.sevenwarlocks.com/eurasia.map


This is the Alt version I have been working on with low-pop, high income and high heat deserts. I offer it in case anyone wants to try something a bit wacky. I'm finding it hard - perhaps even impossible, to get the balance right on this, since the changes affect different nations so differently. Low pop starting regions can be a curse, unless a player succeeds in expanding rapidly, in which case, the extra gold becomes too much of a boon. Also, they provide gold even if the population is wiped out, which means they could super-charge LA Ermor and R'lyeh. The Map can be used with the same Eurasia.tga file.

http://www.sevenwarlocks.com/eurasia-alt1.map

Zentar August 16th, 2009 08:03 AM

Re: Eurasia
 
The use of current borders is a huge plus especially if you add specific nation start points . Adding features like those suggested by Ballbarian, Stavis_L, Sombre, and yourself would enhance this map further. You have a typo misspelling on the map (Ural Maountains).

Thank you for the map.


All times are GMT -4. The time now is 07:42 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.