.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Ideas on Improving Russian ORBAT (Infantry) (http://forum.shrapnelgames.com/showthread.php?t=43740)

Imp August 10th, 2009 08:31 PM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Okay so you are thinking conventional warhead not tactical, of course other cruise missiles should then be modeled but its not possible in the game. Its an artillery piece & indirect fire pays no attention to the accuracy rating if you read the guide. The only time it comes into play with arty is if you are direct firing so mainly small calibre mortars used against units in view. The Excaliber arty system is another thing that cannot be done correctly unless a new class is invented that always hits the target hex if directed by a Laser/GPS FOO with LOS.

Koh August 10th, 2009 08:43 PM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
I suppose you could try to reproduce the approximate effect by creating an invisible aircraft with a really really high EW value called something like "Iskander battery" and having it fire the missile as a PGM. That way you'd have a stand-off launch of the missile by an invisible plane that no SAM system would probably fire at. But even then what's the point really, other than some scenario situations. The Iskander hardly is a battalion commander level asset. And I'm not sure if the numbers go high enough for the game to model the effects of the warhead.

And even if you'd do that, you could still have your invisible Iskander battery doing a flyover of the map in case it couldn't lock on the target.

Imp August 10th, 2009 10:34 PM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Thats what I call "out of the box" thinking.

Marek_Tucan August 11th, 2009 02:03 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Also note that the use you describe were strikes against bases, not against troops in the open - that is the mission of Iskander, not plinking at tank platoons in the field. Sort of like the difference between Air Force cas )close support) and BAi (Battlefield Interdiction) missions - Iskander is for the latter.

Snipey August 11th, 2009 04:01 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Quote:

Originally Posted by Koh (Post 704982)
I suppose you could try to reproduce the approximate effect by creating an invisible aircraft with a really really high EW value called something like "Iskander battery" and having it fire the missile as a PGM. That way you'd have a stand-off launch of the missile by an invisible plane that no SAM system would probably fire at. But even then what's the point really, other than some scenario situations. The Iskander hardly is a battalion commander level asset. And I'm not sure if the numbers go high enough for the game to model the effects of the warhead.

And even if you'd do that, you could still have your invisible Iskander battery doing a flyover of the map in case it couldn't lock on the target.

I like this idea :D

It is intended for certain, very specific scenarios. It shouldn't be general use, at least not until more data comes out on how it's used. To my knowledge, the 2008 South Ossetia War was the first time the Iskander was used. And here it was only used twice.

Quote:

Originally Posted by Marek_Tucan (Post 705013)
Also note that the use you describe were strikes against bases, not against troops in the open - that is the mission of Iskander, not plinking at tank platoons in the field. Sort of like the difference between Air Force cas )close support) and BAi (Battlefield Interdiction) missions - Iskander is for the latter.

It had 2 strikes, one against the ammo depot, the other against Georgian tanks stationed at the tank base. So at least one tank was killed via a direct hit. "It was an Iskander missile that inflicted the high precision strike on the Georgian Separate Tank Battalion base in Gori. An Iskander missile also made a direct hit on the arms depot, causing it to explode and inflicting extensive damage on the tank battalion."

By base, the MDB means tanks located at the base, because there is not much else to hit. It also singles out the ammo depot as a more specific hit.

Imp August 11th, 2009 07:30 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
So thats exactly what Marek said a strike at 2 bases not units in the field as thats not its job. You said yourself highly acurate but they will keep the launcher at a safe distance so decent time to target. Therefore attempting to strike a mobile target kinda destroys its accuracy completly it will probably miss unless they guess right. I dont know of any cruise missile attack not conducted vs a stationary target, I would say hardened buildings are its main target.
In game turns you would call it in & it would arrive several turns later during which time you cannot cancel or adjust it.

Snipey August 13th, 2009 12:28 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Quote:

Originally Posted by Imp (Post 705032)
So thats exactly what Marek said a strike at 2 bases not units in the field as thats not its job. You said yourself highly acurate but they will keep the launcher at a safe distance so decent time to target. Therefore attempting to strike a mobile target kinda destroys its accuracy completly it will probably miss unless they guess right. I dont know of any cruise missile attack not conducted vs a stationary target, I would say hardened buildings are its main target.
In game turns you would call it in & it would arrive several turns later during which time you cannot cancel or adjust it.

No, it didn't strike at two bases. The strike against a tank base was where a tank was hit. Both strikes were at the same base, hitting a tank, and an ammo depot. It can hit moving targets, if the movement of the targets is known. Ideally it should be used like a bombardment before the start of your opponents turn. Or at the end, when the mortars are usually fired.

Marek_Tucan August 13th, 2009 03:49 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Err, hitting a tank in the base is not hitting a moving target. Esp. with cluster warhead. It's a bit the same as claiming that level bomber can hit a moving target because it destroyed truck just as it was passing the crossroads subject to carpet bombing ;)

Imp August 13th, 2009 11:46 AM

Re: Ideas on Improving Russian ORBAT (Infantry)
 
Idealy it should be usedagianst bases airfields possibly huge defensive positions if enough regular stuff is not available as last resort, yes it was hoped they might get some colateral damage & hit a tank or 2 but that was not its main objective that was to prevent the tanks being used by destroying supply etc. I am guessing a rather expensive way to kill a couple of tanks. Final post on but did its predecessers Scuds fire at units in the field or bases/infastructure, Tomahawks?
So cant model the weapon correctly & it might get used that way once anyway so why not just buy a few big rockets & use instead as way way more likely.
You could build the vehicle not bothering to mount the missile & use it in a scenerio where destruction of it/them wins but thats about its scope in this game really. Be a nice target for the other sides Spetsnaz equivalents.


All times are GMT -4. The time now is 05:12 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.