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-   -   Changing Support Point Totals in Campaigns (http://forum.shrapnelgames.com/showthread.php?t=43759)

Martock August 14th, 2009 05:26 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Zinegata (Post 705333)
Quote:

Originally Posted by Martock (Post 705287)
I've always added 1 set of ammo bunkers and 2 sets of ammo trucks to my core for the very reason you listed of increased survival.

For my MBT campaigns I generally do add some ammo sections as well as part of the company's organic resupply team, largely to resupply units with low ammo (ATGM teams in particular).

In WW2 I tend not to buy ammo trucks at all except for Defense missions. It's rare that you'll run out of bullets for a company-sized action, though there was one mission where my Polish Matildas were reloading while under fire from Italian tanks. Somehow the Italians had 60+ tanks coming after us. It was a whole fraking Armored Division!

I can definitely see that at the ATGM's of SPMBT - as for WW2, I do so as I tend to have mortars, on-board artillery, and quite a few engineers / snipers. I tend to have to reload the snipers more often than others. Having 1 set of Supply Bunkers, even at 200+ a set, has been well worth it to me. I've lost quite a few units to ammo trucks going up and them being adjacent. I've learned from that mistake but occasionally it does happen.

Imp August 14th, 2009 08:05 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Stop trying to justify when you haven't even answered my question yet at all. Is there a way to change support point totals? Does it change based on core size? Answer the damn question before waxing poetic about tangential topics about how I should play the game the way YOU bloody like.
Thought I had in my second post when said support is about 10-15% of your core minimum 750 blah blah. So as far as I know you cant change it it varies based on core size & meeting type, is that clearer?

As you wanted more support points I then resugested putting stuff used regulary in your core & yes cant understand the need for lambs
Quote:

3)This gives you more support points available every battle.
In fact your support point total might go up to as your core has increased though did not mention that.
Then yes gave you some reasons why its not such a bad idea which you did not ask for as seemed anti doing so.

Quote:

What if you'd like to be leading a core US supporting allies who are bought via support points? You can't exactly buy allies using core points.
Dont get shirty but the answers in the question, you want your core to support the support.
A way to do it is buy lower quality allies say Russia supported by Poland & use there infantry having a mainly armoured core. You will never get enough support points to buy much of there armour but playing as a Tank Co you can buy a couple of Inf Co Scout sections or whatever.

Zinegata August 16th, 2009 08:49 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Imp (Post 705642)
Thought I had in my second post when said support is about 10-15% of your core minimum 750 blah blah.

From your second post:

"I would disagree & guessing here"

So are you sure about this now or not?

You know what? Never mind. I'll just try it out myself.

Zinegata August 16th, 2009 08:57 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Martock (Post 705628)
Quote:

Originally Posted by Zinegata (Post 705333)
Quote:

Originally Posted by Martock (Post 705287)
I've always added 1 set of ammo bunkers and 2 sets of ammo trucks to my core for the very reason you listed of increased survival.

For my MBT campaigns I generally do add some ammo sections as well as part of the company's organic resupply team, largely to resupply units with low ammo (ATGM teams in particular).

In WW2 I tend not to buy ammo trucks at all except for Defense missions. It's rare that you'll run out of bullets for a company-sized action, though there was one mission where my Polish Matildas were reloading while under fire from Italian tanks. Somehow the Italians had 60+ tanks coming after us. It was a whole fraking Armored Division!

I can definitely see that at the ATGM's of SPMBT - as for WW2, I do so as I tend to have mortars, on-board artillery, and quite a few engineers / snipers. I tend to have to reload the snipers more often than others. Having 1 set of Supply Bunkers, even at 200+ a set, has been well worth it to me. I've lost quite a few units to ammo trucks going up and them being adjacent. I've learned from that mistake but occasionally it does happen.

For company level actions I tend not to use a lot of artillery - I usually have around just 4 or 5 missons and the starting ammo is usually enough especially since I tend to go for a set of off-map tubes.

Snipers do tend to have an ammo problem in WW2 though.

Martock August 19th, 2009 07:51 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Zinegata (Post 705891)
For company level actions I tend not to use a lot of artillery - I usually have around just 4 or 5 missons and the starting ammo is usually enough especially since I tend to go for a set of off-map tubes.

Snipers do tend to have an ammo problem in WW2 though.

I always try to start out with 1 set of field artillery and their transport. By the time I hit the french campaign, I'll be able to field 4 SiG's instead of 2 15cm guns and 2 trucks. Those SiG's are eventually converted into the rocket mounted halftracks down the line. More inaccurate in indirect fire but devastating when fired directly. Having vet ammo trucks and bunkers just sweetens that deal in that they don't flee at the first shell exploding in the distance. I've even wonder, though I doubt it's true, if vet ammo units restock other units faster. Would be nice if that were true.

gila August 20th, 2009 06:45 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Martock (Post 706296)
Quote:

Originally Posted by Zinegata (Post 705891)
For company level actions I tend not to use a lot of artillery - I usually have around just 4 or 5 missons and the starting ammo is usually enough especially since I tend to go for a set of off-map tubes.

Snipers do tend to have an ammo problem in WW2 though.

I've even wonder, though I doubt it's true, if vet ammo units restock other units faster. Would be nice if that were true.

Don't waste your core pt.s on them ammo units, support units are just as good.

Mobryan August 20th, 2009 09:34 PM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by gila (Post 706414)
Don't waste your core pt.s on them ammo units, support units are just as good.

They might resupply at the same max rate, but definately not just as good. Even a little H&I fire incoming will send support units scrambling, even if they are dug in. Veteran units will stick tight, esp. if dug in, and they rally easier, raising the practical resupply rate.


Matt

Imp August 21st, 2009 06:49 AM

Re: Changing Support Point Totals in Campaigns
 
Same with trucks survive better rally so you can move to safety or unload. Besides for great service for your country you might become mechanised so switch them for HTs later on.

Mobhack August 21st, 2009 09:17 AM

Re: Changing Support Point Totals in Campaigns
 
Quote:

Originally Posted by Martock (Post 706296)
Quote:

Originally Posted by Zinegata (Post 705891)
For company level actions I tend not to use a lot of artillery - I usually have around just 4 or 5 missons and the starting ammo is usually enough especially since I tend to go for a set of off-map tubes.

Snipers do tend to have an ammo problem in WW2 though.

I always try to start out with 1 set of field artillery and their transport. By the time I hit the french campaign, I'll be able to field 4 SiG's instead of 2 15cm guns and 2 trucks. Those SiG's are eventually converted into the rocket mounted halftracks down the line. More inaccurate in indirect fire but devastating when fired directly. Having vet ammo trucks and bunkers just sweetens that deal in that they don't flee at the first shell exploding in the distance. I've even wonder, though I doubt it's true, if vet ammo units restock other units faster. Would be nice if that were true.

Suppressed ammo units do not supply as well, or do not supply at all. Immobile unit crews (ie bunkers, dumps, ammo carriers that have been immobilised) - may run for the rear.

Better morale may therefore make the difference to units under counter battery fire. But better still not to be under CB fire in the first place with units that can explode with the force of up to several 1000lb bombs beside your experienced arty.

Therefore - I prefer to buy ammo supply from support, and to resupply away from the firing line (drive SPA back to a replenishment line, or pick up mortar teams with a halftrack) and move to a new firing position when topped up.

It takes time for a mortar team to build up experience, and so become more responsive to fire requests. I did the "bad" thing and parked a komsolets by one of my teams the other day. It blew up due to incoming fascist fires, and wiped the expert mortar section alongside it. Now that particular team is back to 2.5 initial delay where the other in the platoon is at 1 point something ... GRR :mad:!

As to the initial query re support points: Use the button to use up excess build points as support points. (Game Guide -> Purchase Screen -> Use Repair Points).

I am on a most difficult setting campaign, with AI forces set to 120% and usually have around 6K points sloshing about in the repair pool, since my casualties are never massive. But I find the 1700 points or so I get for an advance is quite sufficient to buy 6 or so 107mm batteries, and a few BA-64 armour cars, cavalry scouts etc., so never use that option.

Andy


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