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Re: Vicious Circle2 Upload pretenders
I'll play with Ulm. Can I just send another pretender now? I'm trying to make new pretender asap, but it may take couple of hours. Anyway.. I'll be done during this evening +2GMT.
How about those winnig conditions, My suggestion is 50% of capitols for 3 turns. |
Re: Vicious Circle2 Upload pretenders
Thanks Lama - it's always good with some authorataaaiii :)
Anyways, we worked it out via pm and I will play Fomoria (thanks Lihaässä). Just for clarification, what map will we use? |
Re: Vicious Circle2 Upload pretenders
No need to rush Lihaässä. I will not be able to upload pretender until sometime tonight (GMT+2). Also, Grudge probably have to remove Lanka and add Ulm and I don't know how iffy that is (I have yet to host (even play) an MP game on the server)...
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Re: Vicious Circle2 Upload pretenders
I just uploaded my Ulm pretender.
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Re: Vicious Circle2 Upload pretenders
OK we have 18..cerain was one of the first that black sun had in so I can't delete him he is playing C'tis
Darwin is also let in as Abysia We are full and close together...If I had known that i would have chose a diffent Nation. I fully expect EVEYONE to respect the 10 turn Nap I have with EVEYONE or until I feel its over....(lets see how far that goes):eek: Your doing good getting those pretenders in, just a few more. Make sure you have the map D/l and Cbm 1.5 enabled when you make your pretender. Since we have 18 and a full slate I am inclined to NOT have 1 restart as I am sure someone will not be happy. So unless i hear an uproar NOW that will be in effect. ALSO, we need to decide on Victory conditions with this many...SUGGESTIONS anyone?:confused: |
Re: Vicious Circle2 Upload pretenders
as far as victory conditions- in probably 90% of games, the winner is decided by concession of the remaining players, but just in case, lets keep it simple and make it 2/3 of the capitols. so 12 caps.
JR77- the map is dark heavens, GB made it a little confusing by making a new thread, but the link is in the older thread. personally i'm not a fan of the 10 turn NAP on principle, but i can see why we have it. its great for Tir. ;) and yeah, no restart you can't please everyone. |
Re: Vicious Circle2 Upload pretenders
Could you clarify this one?
Quote:
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Re: Vicious Circle2 Upload pretenders
assuming everyone is ok with that, it means no one can attack another player (excluding accidents) before turn 11. attack orders can be issued on turn 10.
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Re: Vicious Circle2 Upload pretenders
Lame.
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Re: Vicious Circle2 Upload pretenders
I was jesting but the more I think about it as close as we are it sounds like a good idea...It will force some diplomacy and Rush nations will be blunted some.
So since Frozen also thinks its a good Idea also lets run with it...You may wage war on turn 11 (that's not negotiable). I also think it will be settled by consensus but 12 caps for 3 turns will win it also. PM me if you have any complaints as I don't want to start a long discussion between 18 guys in this thread. We HAVE to be somewhat flexible with 18 players even tho the map was designed for 18. Thanks to all for making this run smoothly in my first attempt to run a game. Frozen llama is also helping Admin so feel free to ask him questions as he has the power to make decisions, grant extensions ect so no one can say they couldn't get ahold of someone. if its a Strange or big request we will put our heads together. I have NEVER been a fan of rolling a turn back and with this many people it will cause Mayham....so unless its a game malfunction we live with it. Its YOUR responsibility to get a confirmation on Extensions. I would put it in the Forum and PM one of us. Also, remember diplomacy is binding if put in the forum so don't forget to do that and NO CRYING on secret pacts, Naps, or treaties that get you stabbed in the back.:up: |
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