.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Best Body guards vs. Horrors? (http://forum.shrapnelgames.com/showthread.php?t=43790)

PsiSoldier August 17th, 2009 12:13 AM

Re: Best Body guards vs. Horrors?
 
Quote:

Originally Posted by Lingchih (Post 705894)
In you magic gems inventory window, you just hit POOL to dump all the gems on commanders in labs into the treasury. It's very nice for late game, but also kind of dangerous, as Calahan mentioned.

HOLY COW BATMAN!!!! You mean I dont have to go through and individually collect all the pearls and earth gems from my clams and blood stones!!!!!

ROFL!!! I feel like the heavens have just parted and a great celestial light has shown down on me while thousands of angels sing chorus's from up above.

This is the single greatest revelation in all of Dominiondom. :D

Were not worthy!!! :bow::bow::bow: Lingchih


This is even better than the time I learned I could set spells to monthly cast automatically. And that was pretty damn good.

I Dont suppose I could hope against hope and someone could tell me some magical way to Set Item forging to be done automatically monthly?? hehe.

Tolkien August 17th, 2009 12:20 AM

Re: Best Body guards vs. Horrors?
 
One only knows how you survived blood hunting. :x

PsiSoldier August 17th, 2009 12:38 AM

Re: Best Body guards vs. Horrors?
 
Quote:

Originally Posted by Tolkien (Post 705916)
One only knows how you survived blood hunting. :x

Slow and painfully... Actually I don't play blood nations too often.

Ironhawk August 17th, 2009 07:08 PM

Re: Best Body guards vs. Horrors?
 
You can also use Shift-Z to pool blood slaves from a given commander.

Raiel August 17th, 2009 09:49 PM

Re: Best Body guards vs. Horrors?
 
Quote:

Originally Posted by Ironhawk (Post 705997)
You can also use Shift-Z to pool blood slaves from a given commander.

Many months ago I learned this, but it didn't stick in my head since I wasn't interested in any blood nations at the time... thank you!

AreaOfEffect August 17th, 2009 10:54 PM

Re: Best Body guards vs. Horrors?
 
First, wow PsiSoldier. I feel really bad you had nobody to show you that till now. I can't wait to see your reaction when you find out what the 'n' key does.

Second, your standard horror is a chump. They have no resistances, not even to poison, and their primary attack is useless against non-living beings. Just chucking animated undead at them will generally solve your problem. Ideally you want to cast undead horde so as to avoid a gap in your defense. Other body guards of use here are mechanical men and the like. They are more efficient because they don't feed the horror more HP on every hit with its life drain.

Third, as mentioned, horrors are chumps. Mixing in a good offense with your reasonable defense ensure better survival. AN spells like Lightning bolt and frozen heart make them go away real fast. Heck, drain them right back with Drain Life or leech. Succeed in fending off the horrors and the visit from a doom horror becomes a real unlikely event.

Trust me, I survived a good 40 rounds under the effect of astral corruption (and burden of time) as LA Man and I never got a single horror mark on my god and lost only 2 commanders to horrors. In one of those instances I got two horror attacks on the same mage in the same phase. He was scripted to cast returning, but only had enough gems for one casting. Just so you know, that sort of thing can happen.

NTJedi August 18th, 2009 01:38 AM

Re: Best Body guards vs. Horrors?
 
I wish the developers would add a flying summon which was already horror marked or at least allow the horror mark tag to be available for modding.

If we could summon a creature(preferably flying) which is heavily horror marked then a couple of these could buy a few battle turns for the mage or SC. Naturally for game balance reasons the summoning price would need to be considered.

Sombre August 18th, 2009 08:29 AM

Re: Best Body guards vs. Horrors?
 
Wouldn't be hard to mod a commander summon which heavily horror marked itself at the start of every battle.


All times are GMT -4. The time now is 10:55 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.