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Re: Research level available to indy mages
I've long thought that the indie mages spell lists are way too low.
Fire 3 ones don't even do fireball for crying out loud :( |
Re: Research level available to indy mages
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-ssj |
Re: Research level available to indy mages
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It's not tested, but it might be possible to make a spell that summons animals in combat, like the "Summon Animals" ritual in the base game. That would be a nice feature for indy mages to cast. To make it simple the trick works like this. Indy shamans love to cast Vine Arrow, so it's on indy spell list. First you make a modded copy of the "Vine Arrow" spell (Let's call it "Vine Arrow Copy"). Now you have two Vine Arrow spells in the game. Then you modify the original "Vine Arrow" spell into a spell, that for example summons vinemen and make that spell unresearchable. The result is that nature indies summon vinemen in combat and the players can use the "Vine Arrow Copy" spell whenever they want. *= I'd do it myself, but I *really* can't take up additional projects. If someone takes up this project, I'll show my support and help with the code, if necessary. |
Re: Research level available to indy mages
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-Max |
Re: Research level available to indy mages
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Re: Research level available to indy mages
Set it to defensive AI then. :p
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Re: Research level available to indy mages
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-Max |
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