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Re: New spells/summons
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Re: New spells/summons
afaict, the purpose of CBM is to bring the game to a better more interesting balance point. Adding new end-game summons could certainly help do that, as could other spells. Thus it seems perfectly within the realm of CBM to make such a change.
I wouldn't see this as any more major than the reorganization of the items with respect to construction level. |
Re: New spells/summons
I don't mind because I already know qm is very conservative about this stuff and it already contains the new heroes, a handful of which have new graphics, so the theory point is already breached.
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Re: New spells/summons
I voted no, but don't get crazy with adding new stuff. Also, I'd like to see Tarts nerfed further.
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Re: New spells/summons
Edit - Nevermind. I was being silly.
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Re: New spells/summons
Oh man, I voted "yes" when I meant "no". It's because of the sneaky wording - "would you object" rather than "would you like"!
Edit: I guess my bungle just cancels Tolkien's, so the results are accurate again. |
Re: New spells/summons
i voted no when i meant yes. this truly is a crafty poll. now that i voted no, i guess i don't object. it would be nice to have some good documentation on anything new that gets added though.
thanks for cb qm! |
Re: New spells/summons
If the early spells/summons would help those nations needing help early on, and if there would be some other end game in addition to Tartarian factors, then I think new spells and summons would be most welcome.
For example I like the idea behind Burnsaber underwater project; to give more variety at early levels, and to bring new and interesting options to nations which are pretty weak early on. |
Re: New spells/summons
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Your poll hath confused me, qm.:D |
Re: New spells/summons
Dammit, voted yes meant no.:)
I wouldn't mind new spells and items added but I think it would be better to keep it separate from the CB mod. |
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