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-   -   New spells/summons (http://forum.shrapnelgames.com/showthread.php?t=43897)

quantum_mechani September 5th, 2009 12:02 AM

Re: New spells/summons
 
Quote:

Originally Posted by Ballbarian (Post 708863)
Why not simply create an optional CBM "companion" spell mod? Might be hard to balance everything with an external option, but maybe worth a thought.

Perhaps I should have been more specific in the opening post- what I am getting at is should spells/summons be included in the standard CBM complete mod.

Squirrelloid September 5th, 2009 02:43 AM

Re: New spells/summons
 
afaict, the purpose of CBM is to bring the game to a better more interesting balance point. Adding new end-game summons could certainly help do that, as could other spells. Thus it seems perfectly within the realm of CBM to make such a change.

I wouldn't see this as any more major than the reorganization of the items with respect to construction level.

Sombre September 5th, 2009 07:28 AM

Re: New spells/summons
 
I don't mind because I already know qm is very conservative about this stuff and it already contains the new heroes, a handful of which have new graphics, so the theory point is already breached.

Psycho September 5th, 2009 07:44 AM

Re: New spells/summons
 
I voted no, but don't get crazy with adding new stuff. Also, I'd like to see Tarts nerfed further.

Sombre September 5th, 2009 07:59 AM

Re: New spells/summons
 
Edit - Nevermind. I was being silly.

llamabeast September 5th, 2009 08:03 AM

Re: New spells/summons
 
Oh man, I voted "yes" when I meant "no". It's because of the sneaky wording - "would you object" rather than "would you like"!

Edit: I guess my bungle just cancels Tolkien's, so the results are accurate again.

DonCorazon September 5th, 2009 10:29 AM

Re: New spells/summons
 
i voted no when i meant yes. this truly is a crafty poll. now that i voted no, i guess i don't object. it would be nice to have some good documentation on anything new that gets added though.

thanks for cb qm!

Jarkko September 5th, 2009 11:20 AM

Re: New spells/summons
 
If the early spells/summons would help those nations needing help early on, and if there would be some other end game in addition to Tartarian factors, then I think new spells and summons would be most welcome.

For example I like the idea behind Burnsaber underwater project; to give more variety at early levels, and to bring new and interesting options to nations which are pretty weak early on.

Tolkien September 5th, 2009 11:29 AM

Re: New spells/summons
 
Quote:

Originally Posted by quantum_mechani (Post 708853)
Quote:

Originally Posted by Tolkien (Post 708850)
Oi, I accidentally voted no when I meant to vote yes.

You mean yes when you meant no? :D

Doh, I meant no. Fortunately, I voted no.

Your poll hath confused me, qm.:D

Executor September 5th, 2009 11:43 AM

Re: New spells/summons
 
Dammit, voted yes meant no.:)

I wouldn't mind new spells and items added but I think it would be better to keep it separate from the CB mod.


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