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-   -   Sector cloaking component (http://forum.shrapnelgames.com/showthread.php?t=4393)

AJC October 24th, 2001 01:06 AM

Re: Sector cloaking component
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
isn't sector cloaking the same as droppin down the nebula.

Thats what I did when I wanted to obfuscate level 3 or greater

<HR></BLOCKQUOTE>


Actually no - This is almost like creating a storm in a sector, but as you probably know, storms with a planet doesnt obscure the planet they stack in the display when you select them. This component makes the entire SQUARE - where the planet, base, ship and anything in that Single square in the solar system like a storm, but because its a component and there is no small storm graphic, there is no stacking in the display window, so it appears cloaked!

the whole idea came about when I tried to create a solar system where nothing was visible - except the star and would require sensor technology to discover what planets were there. The problem was that the AI still tried to colonize the hidden planets -so I scrapped the idea and made it a component. I thought it would completely hide the entire solar system - it didnt! instead it acted as an advanced cloaking device - and hide my individual planet including the Base( that had the component) , and any vehicles that were in orbit.


[This message has been edited by AJC (edited 24 October 2001).]

AJC October 24th, 2001 02:08 AM

Re: Sector cloaking component
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
[b]
you say to put that some modded lines into the "defense base" where exactly is that?

<HR></BLOCKQUOTE>

watchout - I didnt make the sensor defense rating of the sector cloak high enough, I typo'd when I entered it. it should be 5, I have corrected it in the original post - Be sure to adjust this if you up the hyperoptics by +1 so you can eventually detect cloaked planets. If you leave it at level 4 then normal sensors at level III will detect the cloaked planets.

Another note - if you do mod the hyperoptics, they will detect mine fields at the highest sensor level. You can always increase the mine field defensive ecm to be higher to compensate.

I didnt change mine because I like the idea of detecting mine fields at some point.



[This message has been edited by AJC (edited 24 October 2001).]


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