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Re: Conceptual Balance Mod 1.6
Sigh. Bye, CM, hello again, vanilla. :(
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Re: Conceptual Balance Mod 1.6
I'm still a bit wary of the clams being made unique items. I'd rather just see them made more expensive so that the return on investment is slower.
Otherwise a good update. Could you provide a version were the clams aren't completely removed from the game and just nerfed instead? Jazzepi |
Re: Conceptual Balance Mod 1.6
changing the clams itself is trivial jazz.. but it begs a lot of other questions.
Bloodstones were nerfed - do you want them fixed too? Naiad warriors were made dirt cheap as compensation... include the compensation or no.... |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
Heck, I dont even know.
Vanilla - back to useless Titans and overpriced rainbows. CBM - 'bang them hard with lotsa troops' as the only endgame strategy; nations with weak troops start weak and end up even weaker. Grim choice. I really hope this change will be undone in future updates, as boosters price hike before. |
Re: Conceptual Balance Mod 1.6
Its not like you can't use summons? You just don't get to have ridiculous numbers of rituals/forging/whatever.
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Re: Conceptual Balance Mod 1.6
@Kuritza: Wait and see a few games with this mod. I dont think the endgame will turn out that way, rather that we´ll see some new interesting strategies rise from the gutter.
Sure, I´m worried about balance too. Mostly that blood nations will get more dominant now as they are the other way to get obscene levels of "gems", but we´ll see. |
Re: Conceptual Balance Mod 1.6
Yea, you will be able to summon and forge. Just not enough to make difference, if you play as an underdog against a powerhouse.
Oh, and Astral Nexus will be even more imbalanced than it is now, because with your tiny gem income you will never ever come close to dispelling / replacing it. New strategies wont arise out of *lack* of something. Heavy nerf of summons will make national troops more powerful and controlling territories with magic sites more important. This is the goal of this nerf, as far as I understand. But then, your neighbour you just defeated in a decisive battle will turtle in his castles, sending black minions with bane venom charms everywhere (calling it 'fighting till the bitter end'), while somebody else will just go AI letting others claim their lands easily. I bet it sounds all-too-familiar. That other lucky dude, having suffered much less casualties and reaping much tastier reward, will continue to grow, while you will fall behind - and there will be no other resources to draw upon, just land and magic sites. Or take LA Ermor and LA Rlyeh, for example. They get thousands of troops for free; at the moment you can try to use summons and SCs against them. Remove gemgens, and its your laughable recruitable troops against their endless hordes. Right, you might have one or two SCs, but so will they. Game over? As for 'compensation'... Naiad warriors made cheaper? Oh please. But in the end, its not my decision to make. I just stated my point - perhaps enough people will agree, and some consensus will be made (like two separate mods, which I'd love). Perhaps not - then I'm just wrong and should join vanilla games instead. |
Re: Conceptual Balance Mod 1.6
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How did they not end up with just as many SCs as you before, as well? I mean, Rlyeh gets a great clamming mage on an N random, so its not like they're going to lack for clams. Ermor has great access to death magic for all that crazy death thugging/SCing without alchemizing. I'm just not seeing how lack of gem gens means you no longer have an SC advantage against them. --------- Its not that I necessarily agree with removal of gem gens, but I don't think it has the consequences you do, because everyone is affected equally. This means equal reduction in the number of SCs on both sides, assuming the two sides are actually evenly matched. (Otherwise, the stronger side should still tend to defeat the weaker side if they fight straight-up). |
Re: Conceptual Balance Mod 1.6
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Also, there's a fat chance that other dude didnt even start clamming yet. Imagine that its Mictlan. He can rush like no tomorrow, but he cant start clamming out of the box. Quote:
Rlyeh spawn is useless chaff? Void creatures, tramplers, huh? Not to mention that Rlyeh also has recriutable troops to support this chaff, which happen to be identical to MA RLyeh troops. And MA RLyeh is a very solid nation. So yes, surely and LA nation can do something about these with just national recruits, which is why even with gemgens these two nations won most games so far. Quote:
Rlyeh... Well, in my opinion LA RLyeh is just crazy, in all meanings. But when X > Y, X/Y < X + a / Y + a. In other words, when national troops dont matter as much as SCs and summons do, advantage in national troops also doesnt matter as much. Quote:
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