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-   -   Newbie questions, sitesearching + lots more Qs (http://forum.shrapnelgames.com/showthread.php?t=43953)

statttis October 6th, 2009 03:06 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Quote:

Originally Posted by binarysolo (Post 713595)
16) Elemental royalty - say if they're in the Hall of Fame, I still can't reanimate them into a mummy, right? To get them back I'd need to resummon them. If they are cursed/horrormarked (or have their paths empowered) do these effects last, or do they start fresh after each resummon, and I'd assume anybody else summoning them would get the same unit, complete with all debilitations/empowerments.

Elemental Royalty and other unique summons cannot get into the hall of fame. Same with pretenders.

Calahan October 6th, 2009 03:15 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Quote:

Originally Posted by statttis (Post 713624)
Elemental Royalty and other unique summons cannot get into the hall of fame. Same with pretenders.

This is incorrect.

Pretenders and Unique summons (which covers the Elemental Royalty) can all enter the Hall of Fame, it is just that they can not gain Heroic Abilities (which is the where the difference is compared to other HoF entries)

This is easily checked by looking at the awake Pretender SC's that make the HoF in the first few turns of a game.

statttis October 6th, 2009 03:56 PM

Re: Newbie questions, sitesearching + lots more Qs
 
My mistake :doh:

Of course they can enter the hall of fame, they just don't get anything out of it.

lch October 6th, 2009 04:16 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Quote:

Originally Posted by thejeff (Post 713604)
11) If the caster is scripted to cast a particular spell and can't find a valid target, they will cast another spell. If they can't find a target for any spell, like a low level priest with everyone blessed and no undead in range, they'll default to "Stay behind troops"
Post ninja edit: I normally wouldn't argue with lch, but I'm pretty sure about this. In practice this only shows up with H1 priests or with mages in the very early game when little is researched.

We are not in disagreement, we're saying the same. I'm just talking mostly about mages, who will always find some stupid self-buff or useless spell to cast, in case their scripted spell has range issues and thus no targets.

Calahan October 6th, 2009 04:43 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Quote:

Originally Posted by lch (Post 713633)
....who will always find some stupid self-buff or useless spell to cast....

The classic here of course is the way S1 mages start casting Blink if there are no other spells researched that they can cast :doh:

thejeff October 6th, 2009 05:43 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Quote:

Originally Posted by lch (Post 713602)

Quote:

Originally Posted by binarysolo (Post 713595)
15) "Stay behind" - If I have a leader set on this command and units guarding him, does he actually stay behind the units guarding him or move towards the battlefield?

If they're set to guard the commander that is told to stay behind, nobody will move.

This I wasn't sure of, so I tested it.
A commander will not stay behind his own bodyguards. With "Stay behind troops", he and his bodyguards closed to behind the rearmost other troops and when they broke and ran, moved to the front line.

lch October 6th, 2009 06:03 PM

Re: Newbie questions, sitesearching + lots more Qs
 
I was thinking of a single squad instead of multiple ones, but that's interesting to know. Do two such "stay behind troops" commanders with their own bodyguards cancel each others advancement out, though? That's what I'd expect.

thejeff October 6th, 2009 06:41 PM

Re: Newbie questions, sitesearching + lots more Qs
 
As near as I can tell, any commanders and their bodyguards do not count as troops to stay behind.

2 squads both advanced.
In another case, where one commander was a caster (prophet), he and his guards stayed behind while he cast. The other commander charged in with his troops.

binarysolo October 6th, 2009 09:58 PM

Re: Newbie questions, sitesearching + lots more Qs
 
Yeah, the "Stay Behind" thing is driving me crazy in CBM 1.6 EA Arco, when I'm fielding large quantities of Engineers (yay for non-cap leader, finally!) and SCs and dunno how to protect them since they all just crazily charge the front lines. :( I could give them some crossbows and summoning trinkets but that's annoying to micro (and I have... er, *had* a ton of engineers).

thejeff October 6th, 2009 10:09 PM

Re: Newbie questions, sitesearching + lots more Qs
 
It may be obvious, but they'll stay behind archers if you have any on the field.
X-bows are even better for this, since they'll stay put twice as long.


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