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Re: Warhammer Dwarfs, discussion/hype thread
I´d go for "Dwarrows" if it was my call.
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Re: Warhammer Dwarfs, discussion/hype thread
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And thanks for the intresting linguistic conversation, I guess you learn something new every day. I did some graphics yesterday, decided that they're shiny enough to preview. http://xs843.xs.to/xs843/09386/dwarf_preview_1910.png From left to right: Clandwarf, Heavy Clandwarf and Crossbow. The crossbow is still kind of akward, I'll do some more work in it later. |
Re: Warhammer Dwarfs, discussion/hype thread
This sounds really awesome Burnsaber, as always. I like pretty much everything in the first post.
The sprites look nice, but they look a bit like "half-dwarves", i.e. they look too tall to me, and maybe too thin. They look like they would come up at least to the shoulders of human sprites. I'm not quite how tall dwarves are, but I would have thought they'd come up to the chest or slightly below on a human. |
Re: Warhammer Dwarfs, discussion/hype thread
I think that's the most common response to those graphics. They just don't feel squat and thick enough.
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Re: Warhammer Dwarfs, discussion/hype thread
I'll see what I can do. A least on the battlefield they a clearly much shorter and wider than human enemies. The sprites are quite small already and look "crammed" in the recruitment screen. If I make them even smaller, I'll be majorly screwed when it comes to unis that need detail, like the Kings and Runesmiths. All those who have made graphics know that he biggest monsters are the worst. But, in a way, really small sprites even more harder. Like Dr.P once said:
"Those two pixels are totally a hoburg." |
Re: Warhammer Dwarfs, discussion/hype thread
I like the sprites as they are, don´t make them shorter. They could be slightly fatter to look more like warhammer dwarfs. The heavy armoured elites and commanders will be bulkier I suppose...
Great work Burnsaber! |
Re: Warhammer Dwarfs, discussion/hype thread
I think dwarf armour, weaponry, beards and helmets allow for reasonable differentiation. Gromil could be coloured fairly brightly for instance.
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Re: Warhammer Dwarfs, discussion/hype thread
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So yeah. The sprites will clearly be dwarfs when compared to dom3 humans in and out of the battlefield, but they won't look like WH dwarfs. I just don't have the skill for that. IMHO, it's not that big of a deal, it's just cosmetic thing. These guys will play a lot like the tabletop version and have pretty much the same lore. |
Re: Warhammer Dwarfs, discussion/hype thread
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If you don't mind, I think I could pull off a pretty good tabletop dwarf or seven you could work from - I'm thinking something like the attached mockup sprite, though larger. (That one was mostly to see how small I could get it and still have it look dwarfish.)
(That said, it's as previously mentioned still your mod, and you're free to interpret dwarfs as you please - I might make an alternate set of graphics for my own personal use if I ever get around to it, though.) |
Re: Warhammer Dwarfs, discussion/hype thread
i support the Dwarrow unit.
MAybe for inspiration you should look warcraft mountain king, they got an avatar ability( avatar= incarnation of a god, right?)as warcraft is partly( a lot) inspired on warhammer. Vote yes on proposal n°Dwarrow |
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