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Re: Agartha, Pale ones - a study in darkness (CBM)
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But anyways, I really like this guide, it's an interesting change from how I've always tried to play them. |
Re: Agartha, Pale ones - a study in darkness (CBM)
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Some other things to mention. Agarthans are mostly size 4. The ability to mix in size two units (or better, size 1 units) is invaluable. Play with placement so the normals don't take undue casualties. Independent shamans can be invaluable for tanglevines as well. I agree that Trogs attrit too much to lean on. Mostly I was correcting your point #1. As for considering the olm - I stand by that comment. There is a huge differenct between ramping up immediately - and having to wait for item construction. I am not impressed with mechanical militia. Nice but any competent late game army is going to beat pd. I'd rather be spending gems on gear, or earth attacks. And generally $$ on mages, forts. I still don't think anyone is going to confuse you with mictlan, lanka, niefle, as a superpower. Even with a good guide, I'd still rate them a C- for competitive multiplayer. Anyway its your guide, its good, and I'll leave the lasts words for you! |
Re: Agartha, Pale ones - a study in darkness (CBM)
Does Mechanical Militia scale with PD? I haven't used it a lot, but I thought you just got a fixed amount if you had any PD.
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Re: Agartha, Pale ones - a study in darkness (CBM)
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Re: Agartha, Pale ones - a study in darkness (CBM)
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Re: Agartha, Pale ones - a study in darkness (CBM)
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Re: Agartha, Pale ones - a study in darkness (CBM)
I don't play CBM, but isn't the forge lord a bit much? North of 75% off (due to rounding) if he has a hammer? That's a lot of extra gems.
Is fire bolas firing twice another CBM change? Anyhow good guide, does arrow fend affect the aoe bolders? That would put you in trouble with high defense units perhaps before you can handle them with darkness. |
Re: Agartha, Pale ones - a study in darkness (CBM)
The Forge Lord can only forge one thing a month, and if he's doing that, he's not doing all the other wonderful things pretenders can do. So, I don't think it's too much.
Fire bolas have always fired twice when you wield two. |
Re: Agartha, Pale ones - a study in darkness (CBM)
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I still think it is a good idea for Agartha to buy decent pd of 10 or so all over and drop mechanical militia in the beginning of year 3, turn 22 or so. That is just when some other nations start thinking about air drops and blitzkriegs and Agartha could have some problems handling that. The idea is that Mechanical militia + a couple golems this early in the game offsets your slow movement a bit and acts as a deterrent to many kinds of attacks. I doubt if i was Heleim for example and about to launch my first massive air drop in the game, that I would chose a nation that just put up mechanical militia. Not that mechanical milita would protect you against everything but at this point in the game people are generally looking for easy pickings, which you wont seem like. If you don´t like the idea then just use the gems another way, it won´t change the general idea of my strategy that much. |
Re: Agartha, Pale ones - a study in darkness (CBM)
I think this guide, while possibly insightful on some expansion parties that work, is otherwise best summed up as follows:
'If you find a lot of death gem sites, you can have killer research and do lots of cool stuff.' The problem being, if you *don't* find a lot of death gem sites, then you're up a creek without a paddle. |
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