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Re: Master of Magic Mod
I'm with having wizards as the pretenders. This is heading towards a TC anyway, so I support going the whole hog and making it play as much like the original as possible.
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Re: Master of Magic Mod
I think the wizards should be pretenders too. Why not make the MOM nations only have wizards as available pretenders. You could still chose type of wizard and magic paths and so on yourself, much like MOM.
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Re: Master of Magic Mod
Agree that wizards should be pretenders.
Also, if this is going to be the case we need more variety in wizard chasses. There are many more favored path combinations than exist, and MoM shouldn't really favor some combinations over others. |
Re: Master of Magic Mod
I think what I will do is make the wizards be the pretenders, then assign different start paths according to what the wizards had in game. For instance, if you choose the one that looks like Sharee, you will have 1 death / 1 fire and a 10 or 20 point cost to branch into other paths. The wizards may have other abilities as well that mimic as best as I can the abilities they had in MoM such as Warlord, Conjurer etc.
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Re: Master of Magic Mod
I think that´s a good approach. Can´t wait to see this!:)
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Re: Master of Magic Mod
So is each wizard tied to a race as a pretender option, or can each race pick each wizard?
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Re: Master of Magic Mod
Right now one wizard is tied to each race. I am going to change it where you can pick any wizard for any race. The differences will primarily be aesthetic but there will be differences in starting magic and some special abiltiies: forgebonus, banner, gem production etc.
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Re: Master of Magic Mod
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Re: Master of Magic Mod
I like the idea that the wizards are fixed with their paths. Making it very different from dominions.
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Re: Master of Magic Mod
Did this Mod get published somewhere?
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