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Re: Tir na n'Og
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Re: Tir na n'Og
Yomi is pretty solid. It's just that some other EA nations are so uber it overshadows Yomi's strength. That and most people think Yomi is just Niefel-lite (which IMO is more Fomoria since Yomi has their own individual strength ...). The main weakness of most thugs tend to be artillery mages which Yomi is happy to supply anyway not counting the hardhitting oni troops with fire/ice/psn ranged.
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Re: Tir na n'Og
Lot's of good advice here. I'd say the key points are (According to descending priority).
1. Awake SC god with nice bless. E6N4 Cyclops or E4 Wyrm. Too crowded for sleep/imprisoned. 2. Intel+Adaptation. See what they have coming at you. Quickly change your game plan. Elemental attacks on low prot demons hah?- how about holding spells+banish/shock artillery and thugs with CR 50% (elemental fort.) 3. Attack is best defense. Your stealthy thugs should rarely be used in direct battle. They should raidX3. And last but probably most important ;) - dubbed 0 b/c ppl (myself included ) tend to forget it time and again. 0. Whatever you do, make sure *not* to underestimate your enemy! |
Re: Tir na n'Og
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Yeah make sure you don't get hit in the face with a fireball after you've buffed barkskin....... |
Re: Tir na n'Og
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Re: Tir na n'Og
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Just did this in a game, and if you have troops within range the AI always casts shockwave. At least it always did for me. |
Re: Tir na n'Og
Tir has the advantages of Eriu but less of the downsides. Unlike Eriu it is not totally capital dependent (apart from Sidhe Lords, Eriu doesn't really have much to recruit outside the capital - troops or leaders). You have a decent reserach mage recruitable anywhere and decent glamoured Infantry at all castles unlike Eriu. So playing on a small crowded map negates their main advantage over their MA brothers - Eriu and some of the very capital dependent Early Age powers.
The Ri (Tuathans are Eriu) and Sidhe Lords are well worth a nature/earth bless so they can be Thugged. But this bless is not much use on their sacred glamoured infantry. At 50 gold each I don't think they are worth it especially as they are capital only and fairly high resources. Tir is a recruitable Thug nation and you don't want to waste the bless on those sacreds. Save the bless for your Thugs and expand with the none sacred glamoured troops (25 gold each and less resources). With the cheaper none glamoured troops as missile shields. The Ri is weaker than Eriu's Tuatha, having one less Air. But he is still a great Thug with 2A2N and 110% AWEN. So glamour, high defence, masses of buffs, cloud trapeze etc. And at 330 he is only 50 more than a Sidhe Lord and a much more flexible Thug chassis. He is capital only along with the Tuathan Sorceress and the unusual 2A Assassin Tir have. I think Tir is not going to shine in a really cramped map. They need the buffs to make the Thugs pay although the Firbolg infantry has decent stats for light infantry (high attack) and the none sacred glamoured infantry can be massed easily. And if the Thugs are likely to be swarmed by stuff that can actually hurt them (cold blasts freezing them) you could operate them with armies (!) While they buff the Yomi demons would waste their freezes and throw flames on your troops after which the buffed Thugs ride down the flanks to rout the demons.... While Tir don't suffer as Eriu does in research in the mid/late game as they have decent mages at all castles they still lack any easy way in to Death, Astral or Blood, including on their Pretender who is needed for a nature/earth bless. Nor do they have any recruitable clammers, fetish or blood stone makers. So the end game could be painful unless you have made that strong mid game of theirs pay. |
Re: Tir na n'Og
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I think a couple of events had pushed it up to 40 in a couple of provinces, and Marignon PD is nothing to sneeze at (unless you are a buffed Tuatha casting shockwave!) |
Re: Tir na n'Og
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Re: Tir na n'Og
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I still think that Tir is a wrong nation for a strong bless/bad scales setup, except on small maps, maybe. You can expand well with Firbolgs, and I would always get a Tuatha Sorceress instead of Ri it capital. Thugs are important, but not absolutely central to them like they are to Eriu. Concerning the late game, clams/late game astral were a good solution before the clam nerf in CBM 1.6, and right now I do not really know what to do with these guys. |
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