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Re: Secondary Magic Effects
The age boosts from magic paths are linked to creature type, IIRC.
I think it's Fire and Nature for living mages, death for demons and undead. EDIT: Sorry Edi, didn't see that part of your post >.< |
Re: Secondary Magic Effects
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nature (generally) for humanish type earth for constructs death (iirc) for demons/undead. Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc. death 5 also gives fear, if not previously present. |
Re: Secondary Magic Effects
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Re: Secondary Magic Effects
What does death curse actually do? Is it just a euphamism for curse?
And what does 2 an+mr mean for death weapons? |
Re: Secondary Magic Effects
2 an+mr means 2 Armor negating damage, with a magic resistance roll.
Which is actually, like most Dom damage, 2 plus a random roll, open ended d6. |
Re: Secondary Magic Effects
"Death curse" means that somebody who kills you has a chance (MR check?) of being cursed. Might be useful if you've got piles of flagellants or the like, but bear in mind that curse doesn't stack -- you're either cursed or you're not -- and the only impact is increased chance of afflictions when wounded.
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