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-   -   Secondary Magic Effects (http://forum.shrapnelgames.com/showthread.php?t=44101)

Ishamoridin October 8th, 2009 10:38 AM

Re: Secondary Magic Effects
 
The age boosts from magic paths are linked to creature type, IIRC.

I think it's Fire and Nature for living mages, death for demons and undead.

EDIT: Sorry Edi, didn't see that part of your post >.<

chrispedersen October 8th, 2009 04:06 PM

Re: Secondary Magic Effects
 
Quote:

Originally Posted by Quitti (Post 713859)
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?

The FAQ says it better; the path that adds max age depends on the nature of the unit.

nature (generally) for humanish type
earth for constructs
death (iirc) for demons/undead.

Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc.

death 5 also gives fear, if not previously present.

Amonchakad October 8th, 2009 04:19 PM

Re: Secondary Magic Effects
 
Quote:

Originally Posted by chrispedersen (Post 713953)
Quote:

Originally Posted by Quitti (Post 713859)
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?



Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc.

You're mixing intrinsic magic path bonuses with blessings there:p

Mojo the Avenger October 9th, 2009 05:55 PM

Re: Secondary Magic Effects
 
What does death curse actually do? Is it just a euphamism for curse?

And what does 2 an+mr mean for death weapons?

thejeff October 9th, 2009 06:09 PM

Re: Secondary Magic Effects
 
2 an+mr means 2 Armor negating damage, with a magic resistance roll.
Which is actually, like most Dom damage, 2 plus a random roll, open ended d6.

Taqwus October 9th, 2009 07:21 PM

Re: Secondary Magic Effects
 
"Death curse" means that somebody who kills you has a chance (MR check?) of being cursed. Might be useful if you've got piles of flagellants or the like, but bear in mind that curse doesn't stack -- you're either cursed or you're not -- and the only impact is increased chance of afflictions when wounded.


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