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Re: Henges - pregame discussion
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I think you should not take balance questions so serious - the game is not balanced in the first place, the water nations are a pretty good example on any map. If you have another map suggestion that fits the "realistic" geology condition you can put it forward, but I will take the best map that suits my fancy which is Parganos atm. Glory of the Gods is fine also, if we get enough players. Quote:
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For the lower elemental gates, as well as the other enchantments you can overwrite them if you want but you can always have just one in place at a time. I'm thinking about keeping the paths about the same, except maybe lowering astral to 7. Also remember that these setting will affect your SC factory habits a lot. If I make the tartarian gate to last 3 turns, I d7 mage can keep two or three of these up (depending on wether they are remote spells). You will be more limited by nature access and gem restraints. Quote:
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Let's say a cost of 8%*researchers active of your income (hopefully after upkeep :)). Each 100 gp of cost amounts to ~ 25 rp for the first 1000 gp, ~ 15 for the next 2000 and 5 for the next 4000. So this gives us:
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This would free up the N gems for Pangea, which I'm fine with. Quote:
Their research bonus won't be over the top (~ 10% or maybe I make it sloth dependent 4% per sloth) and no nation will be able to finance full research and still recruit their national thugs early on. (And as in vanilla, philosophers are treated as knowledgeable about magic). Quote:
Well, it is quite hard to implement and I'm still considering it a bit dull so... Where I'd like to end idealy is something that makes turmoil a good option (since Germans = lots of infighting). Quote:
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Re: Henges - pregame discussion
If you don't think Arco is powerful, I'd be happy to play them =)
Is it possible to artificially increase the luck scale in provinces for TNN? That might be thematic, although it also encourages taking misfortune. Admittedly, with how desperate TNN is for pretender points, this might be a positive change overall. Ulm - not sure how possible, but freespawn barbarians or something in provinces relative to turmoil strength? (Sort of like Pan's maenad batteries, but not dependent on a unit, just the province generates free recruits) |
Re: Henges - pregame discussion
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Oh, I had a few map recommendations. There are 2 different versions of a map called Orbus Deus that I think would fit your prefered map style. I believe they were made by aristander. This is a pretty large map... over 300 provinces. Rim of darkness. This is a mediumish sized map and would ideally support about 10 players. Has serious income disparities that might need to be looked into. Tyrande 108. I'm not sure if the version available on the map and mod browser works out of the box, but I have a working version of this map. It's pretty, does terrain clustering, and ideally supports about 7 players. Thinking about it, world of warhammer would work also if you don't mind the cave network. |
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