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-   -   Afflictions (http://forum.shrapnelgames.com/showthread.php?t=44320)

thejeff November 12th, 2009 06:44 PM

Re: Afflictions
 
Any thing that shifts you into a second form can work. Other than the actual "Change Shape" command. Being "killed" into your second form in battle has a chance of healing afflictions.

Pretenders dying and being called back also have a chance.

Edi November 13th, 2009 12:23 PM

Re: Afflictions
 
Quote:

Originally Posted by Jack_Trowell (Post 717978)
The 1/8 chance is listed in one of the tips displayed in game while hosting, so it's official, but it might be something that has been changed from dominions II and not updated in the tips.

It was either JK or KO who said that it'd dependent on the regen percentage, but I don't remember when and in which thread.

HoneyBadger November 13th, 2009 07:03 PM

Re: Afflictions
 
Is there any way to add new afflictions to the game?

Yes... Other than going to Sweden.

Thilock_Dominus November 14th, 2009 02:17 AM

Re: Afflictions
 
The Amulet of Luck is a good way to avoid afflictions. It's not bullet prof, though.

Luckmann March 17th, 2010 12:40 PM

Re: Afflictions
 
Huge necro, I know, but I did a test as Marignon, using my Grand Masters, which I consume huge quantities of for research purposes. As we all know, the start with old age and die in droves.

But I placed a Healing Spring to test this out right next to my capital (map editing) and it seems Healing Spring does indeed cure afflictions aquired through Old Age.

It's not universal, though. On a single turn shift, one of my Grand Masters was healed of his affliction (Diseased) whilst another one aquired yet another affliction, and a third one didn't change at all.

I don't know what the #% of being healed by the Healing Spring is, but even if it's only 10% it may be worth it to put old aged farts on it, to keep them alive longer. I know I will, whenever I find a spring, the first thing going there is defenses, a temple and a lab. :p

Luckmann March 17th, 2010 01:22 PM

Re: Afflictions
 
I may just be blind, but I can't find an edit button, so I apologize for the double-post. Several more turns in, the Grand Master that previously got his second affliction whilst in the province of the Healing Spring just went back down to one affliction. So yeah, just wanted to say that I am now 100% sure that Healing Spring is healing Old Age afflictions and that nothing otherwise hinky is going on. :)

Baneslave March 17th, 2010 01:26 PM

Re: Afflictions
 
Quote:

Originally Posted by Luckmann (Post 735934)
I may just be blind, but I can't find an edit button, so I apologize for the double-post.

There is some kind of limit on the time you can edit. Original posts (thread starters) don't have this limit.

Corporal Kindel March 17th, 2010 01:44 PM

Re: Afflictions
 
Quote:

Originally Posted by Luckmann (Post 735926)
Huge necro, I know, but I did a test as Marignon, using my Grand Masters, which I consume huge quantities of for research purposes. As we all know, the start with old age and die in droves.


It's pretty much a necessity for Marignon to buy 3levels of Growth in pre-game magic purchases, otherwise their mages die so fast it's impossible to get value from them. At 380 bucks, they're expensive, but they are superior mages IMO.

I have noticed that some of the Marignon mages actually have a 100 year (and a few 75 year old) age limit, instead of the usual 50 year old-age. I've only noticed this a couple of times and I haven't figured out if the game just randomly did at mage recruitment or if it was the result of an artifact/spell.

Gregstrom March 17th, 2010 01:50 PM

Re: Afflictions
 
Did you empower in Nature, perhaps?

Corporal Kindel March 17th, 2010 02:04 PM

Re: Afflictions
 
Quote:

Originally Posted by Gregstrom (Post 735946)
Did you empower in Nature, perhaps?

That might've happened. I don't remember the specifics of the mage in that particular game. I just remember right-clicking on the fatigue, or whichever of the tabs that shows his age, and it said 100yr age which I thought was unique.

I take it that Maringnon Mages always are supposed to start with a 50-year age cap after initial recruitment and there are no exceptions to this?


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