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-   -   Transporting Bases (http://forum.shrapnelgames.com/showthread.php?t=4436)

Suicide Junkie October 28th, 2001 03:49 AM

Re: Transporting Bases
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The final result is a ship/base fleet with 2MP available, for one turn only.<HR></BLOCKQUOTE>That would be because the fleet is specially created when you "use component" -&gt; tractor beam. It would be artificially set to 2/0 movement at that time.
On the next turn, the regular movement refill code would give the fleet 0/0 movement.

Kinda simple and Hacky. You'd have to break the fleet and then re-use your tractor beam the next turn.

I think that moving bases is worth a little MicroManagement. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

CW October 28th, 2001 09:16 AM

Re: Transporting Bases
 
I've never tried it, but I believe you can put an emergency populsion pod on your base and move it a few sectors each turn. Just pair it up with a space yard ship so the pod gets repaired each turn.

CW October 28th, 2001 09:22 AM

Re: Transporting Bases
 
I actually mentioned this to MM before but I don't understand why you still can't use components in a fleet... that makes the pod useless if you want a fleet of ships to make a quick get-away with it, at least without breaking up your legendary fleet!

Suicide Junkie October 28th, 2001 05:16 PM

Re: Transporting Bases
 
I thought that base-movement bug was fixed.

As for fleets, take half the ships out, use their pods, then put 'em back in.
Take the other half out, use their pods, and put em back in.

The fleet should now move at Emergency speed.

mac5732 October 29th, 2001 07:20 PM

Re: Transporting Bases
 
Or if you currently want mobile bases, until this is resolved, build and use baseships outfitted with componets for base, then move them to whatever location you want them. They are expensive to maintain, but you can always mothball them until you need them.

just some ideas mac

gigablaze October 29th, 2001 08:18 PM

Re: Transporting Bases
 
&lt;b&gt;Yes, the ability to tow another ship/base has been requested many times. I've also
requested 'docking bays' to let a ship be hidden inside a base. No response from MM so
far. All I can say is, keep requesting. When the interest reaches a certain level he'll
decide it's worth implementing.&lt;/b&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;
You could make big fighter 100 - 1000 and then make a Comp Mount that incease the weapons by like 5-10 and range by 2-3.


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