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-   -   MBT Campaign: Race for Tehran (http://forum.shrapnelgames.com/showthread.php?t=44370)

wulfir November 26th, 2009 03:05 PM

Re: MBT Campaign: Race for Tehran
 
Quote:

Originally Posted by Imp (Post 719647)
& if the intros anything to go by I think we are in for a bit of variety

The intro is a teaser, but does show the google earth type sattelite pictures I used to base the maps on.

There will be some variation between desert, more fertile regions, urban areas - even a battle for a world heritage marked castle - tanks play a crucial role in the campaign but you will need to have some grasp of combinded armes to be successful...:cool:

rfisher November 27th, 2009 08:59 PM

Re: MBT Campaign: Race for Tehran
 
If I do want to change the core force, how many points should the core be?

wulfir November 28th, 2009 07:10 AM

Re: MBT Campaign: Race for Tehran
 
Quote:

Originally Posted by rfisher (Post 719904)
If I do want to change the core force, how many points should the core be?

rfisher, the short answer is; whatever you yourself like it to be.

Modern high tech stuff will be expensive. The fixed core for the camp is at around 31 500 Build Points IIRC. However there is a limit to the number of units in a core, so you will not be able to buy an unlimited number of leg infantry companies, even if you have the build points to do so in theory...

Open the campaign in Edit Campaign. Switch FIXED CORE to OPEN CORE. Set build points to whatever you like by editing the numbers for the first node build points. Do not forget to save before exiting the campaing editor.

Post here if you have any questions. ;)

rfisher November 28th, 2009 11:58 AM

Re: MBT Campaign: Race for Tehran
 
Thank you!
I actually guessed 30,000 points, and made a start anyway.

Cheers!

Shan January 11th, 2010 10:05 AM

Re: MBT Campaign: Race for Tehran
 
Quote:

Originally Posted by wulfir (Post 719218)

However, it is possible for players to edit the campaign themselves - say increase the repair points if so desired. Or change tha campaign from FIX to OPEN and purchasing their own Core (it's also possible to change nation from US ARMY to whatever - your support will still be US but you might want to play the campaign as maybe Britain..., take the Bundeswehr or the Polish army for a spin in the desert etc...)

:D

I've completed the first 3 battles so far, and will keep fight'n 'till Tehran, that's certain! Great job + a lot of work you must've invested in this campaign, the maps are great! :up:

I suppose missions are going to get tougher all the way - in order to make it a bit more interesting + to try something new, I am playing this using a modded South Korean core force. Haven't suffered a total loss so far, and after 3 battles most of my troops have reached veteran level and have thus become similar to US Army quality.

A couple of sugesttions:
Enemy air strikes --- during battle #2 you had 2 J-7s on the Iranian side, which didn't show up. Maybe they had a reinforcement turn which was set a bit late - took me less than 10 turns to complete this battle. I suspect enemy air activity is going to increase anyways but in general, I'd suggest to add a bit more - the odd Helo here + strike there can make things more interesting.

ATGMs: During battle #3, none were present - even though terrain + visibility would've been ideal for them. I took a lot of time looking for them by using scouts + helos,,,

Mines: Could be used more.

Enemy reinforcements: Maybe they arrive a bit late during battle #3 - I played rather carefully but had all my tanks positioned in the eastern part of the map for 2 turns already, waiting for the thing to end when they finally came. So it was a turkey shoot. If you wanted it to be like this, so be it - had they come 2 turns earlier, I might have had some losses...

Also, in the street fights you could let some reinforcements spawn in the rear of the attacker, like if they'd been hiding in the sewer system, which can stir things up a bit...

End-battle summaries: Could be written - a lot of work to do so tough...

:up: Great job! :up: Should be included in the next patch!

iCaMpWiThAWP January 11th, 2010 10:52 AM

Re: MBT Campaign: Race for Tehran
 
Quote:

Originally Posted by Shan (Post 725775)
[...]
Mines: Could be used more.
[...]

wouldn't this completely destroy maneuver and tactics? You don't have many mine clearers

Shan January 12th, 2010 12:09 PM

Re: MBT Campaign: Race for Tehran
 
I'm by now well into battle #4, the assault on the airfield, and - as expected - more mines & ATGMs are making life a bit more difficult,,,

My remark was mostly concerning the 1st battle - it's a border where the enemy had time to lay out his defences and additionally, where almost 10 years of fighting had taken place earlier, so you can expect lots of minefields, old and new - and you got 2 mine clearing tanks as support units attached. I only came across 2 relatively small minefields in that battle though.

Still, it's a great campaign, quite time-consuming but definitely worth trying for everyone!

Paulus_PAK November 5th, 2013 08:25 AM

Re: MBT Campaign: Race for Tehran
 
1 Attachment(s)
Lets bump this thread "a little".
After all those years campaign became unplayable with default core force, due to the changes in the OOB. All Abrams tanks don't have main guns, just like the screenshot shows. Of course you can walkaround this problem, by changing the core to open and choosing units by yourself. With 35000 points (default core is worth something around this number) player can construct any interesting battlegroup - I'm currently playing with a nice Bundeswehr kampfgruppe.

DRG November 5th, 2013 08:38 AM

Re: MBT Campaign: Race for Tehran
 
I'll have a look at it when time comes available


Don


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