.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   Paratroopers in the Pacific (http://forum.shrapnelgames.com/showthread.php?t=44466)

gila December 11th, 2009 08:56 PM

Re: Paratroopers in the Pacific
 
Quote:

Originally Posted by wulfir (Post 721510)
I made this campaign...
...back in 2004.

If you think the first scenario is frustrating the others will be worse, especially the Hill 670 scenario(s). You can edit the build/repair points and air sorties, but not much else. If you need to I recommend you do it. If the campaign gets you worked up, abort it. ;)

Thank You!

It's a good one.

Good campaigns/scenarios unlike old soldiers never die or fade away:D

wulfir December 12th, 2009 04:37 AM

Re: Paratroopers in the Pacific
 
Quote:

Originally Posted by gila (Post 721513)
It's a good one.
Good campaigns/scenarios unlike old soldiers never die or fade away:D

Thanks dude :D

(...though there are some things that I would do differently today, the first scenario is a bit short yeah: reason - I wanted the player to do a para drop, it's not sufficient time to buy half tracks and blitz the map).

iCaMpWiThAWP December 12th, 2009 12:02 PM

Re: Paratroopers in the Pacific
 
paradrops are meant to be fast paced operations, as paratroopers occupy a postion, they need quick reinforcements to prevent a counterattack, their mission, is to drop in, take objectives, then be relieved by a stronger force, they don't have manpower reserves to mantain a fight.
so, i think it's a fair number of turns


All times are GMT -4. The time now is 07:43 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.