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Re: The triarii have to rejuvenate! (CBM 1.6)
I don't think you remember well.
They can produce gems. They can spawn units. They can't give you gold or resources. Sites can give you gold or resources. Maybe you're thinking of those. |
Re: The triarii have to rejuvenate! (CBM 1.6)
Re: Equites - why don't you take a look at *EA* Ermor - it might have what you're looking for. I honestly don't find equites very thematic, since the Roman empire had very few mounted troops, all barbarians. Also, no one would object too much if you buffed EA Ermor a little bit.
MA Ermor is like the Roman Empire during its fall. The legion is in shambles, not the proud institution of an earlier era. |
Re: The triarii have to rejuvenate! (CBM 1.6)
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Thanks for your opinion, Fosforo |
Re: The triarii have to rejuvenate! (CBM 1.6)
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So not more aedile? Or simply a poorly interesting supply bonus? Fosforo |
Re: The triarii have to rejuvenate! (CBM 1.6)
I also don't believe it's possible to "create a magic site that is not a starting site but that is searchable only by unit of a given nation (ermor in the case)."
It's a neat idea, but I don't think it can be done. |
Re: The triarii have to rejuvenate! (CBM 1.6)
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Fosforo |
Re: The triarii have to rejuvenate! (CBM 1.6)
Doesn't seem strange that isn't moddable. That's pretty different from anything we currently have. It isn't like it's something that's already in the base game, after all.
If you think that's an obvious one that should be in our modding capability, get used to being disappointed, because dom3 modding is actually pretty limited. The reason it has an active community is that it's easy. There's also a whole load of stuff on the mod command wishlist which would come ahead of something like that, if we did get a patch. |
Re: The triarii have to rejuvenate! (CBM 1.6)
Fosforo,
I agree with your take on it, so I changed all my Triarii to #startage 43. That seems to be a sweet spot to get some old age ones but mainly around 48ish in age. I also changed my Censors and Lictors to recruit anywhere and I am probably going to beef the lictor up a little more. |
Re: The triarii have to rejuvenate! (CBM 1.6)
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I also switched Censor (cost lifted to 50 from modded 30) and Lictor to recruit anywhere. Finally, to rebalance the quantity of troops cap only, I have created a nes site: colosseum (starting and uniqe site) where is possibile to recruit retiarius and gladiator, so they become cap only. Therefore, the colloseum grants 8 gold per turn to simulate in some manner the income effect of the gladiator games. How can you modify the temple of dead attributes? I had many problems to delete the censor/lictor attributes. Can you post me the #selecnation ... #endslect script. Thanks, I'm happy to find an other promotive of the "rerjuvenate triarii" group :D Fosforo |
Re: The triarii have to rejuvenate! (CBM 1.6)
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Fosforo |
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