![]() |
Re: Range Key Doesn't Work
Quote:
|
Re: Range Key Doesn't Work
Quote:
|
Re: Range Key Doesn't Work
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
|
Re: Range Key Doesn't Work
Quote:
Here's a strange one, and I've never noticed this before. I have a clump of cavalry a good 500 yds in front of some polish tanks, which my PZIIIB/D can see all of them. Leave all the guns active and it targets the closest cavalry. Turn off the main gun to engage it with MG's only, and re-target it, and now it selects a tank first. Needless to say, if that targeter were always just targeting the last fired at unit, if indeed it had any (and from what I can tell it actually did not fire on the AI turn), then it shouldn't come up with different targets just because I turned the main gun off. The silly thing about it, is that the MG weapon can't range out to the 1650yds that the tank is at, and it being an HE weapon should make it even more prone to target the cavalry which is within it's range. I don't consider that targeting a unit it now cannot fire at is anything to worry about, because it will show it cannto fire that far if you actually try to fire, but what is a bit troubling is that it comes up with different results as though just changing a gun makes it think it fired differently than it did. I understand that "if" the unit had fired on my turn, but not on the AI turn, it 'might' retain the last time I fired with it (though this tank did not fire on that cavalry on my turn and I don't think it did on the AI turn either) and also that it might just be the last unit it 'targeted' not the last unit it 'fired upon'. Beats me. |
Re: Range Key Doesn't Work
Quote:
|
Re: Range Key Doesn't Work
Quote:
|
Re: Range Key Doesn't Work
F is the hotkey for FIRE, the hotkey to set target is T, so, when you press f you are firing at the designated target, if there is one, if not, unit won't fire.
|
Re: Range Key Doesn't Work
Quote:
|
Re: Range Key Doesn't Work
they're close to each other so, yeah, you might be hitting the wrong key, happens a lot for people who can't type without looking at the keyboard ;)
|
Re: Range Key Doesn't Work
I have found a rather interesting game improvement guys. Now I don't think the game works this way for infantry, or if it does I certainly haven't fired with them much, but I do have two PZ38t's which are doing this. What happened was I fired their entire load on a target and then dropped their range to zero so they won't fire during the AI turn, and therefore I won't waste accuracy on them re-targeting then.
Anyway, I came back to those tanks and fired their entire load again, however, their range stayed at ZERO instead of ranging out as far as they fired. Now is that a much needed keeping of the prior range or what? I blinked my eyes for a minute as i couldn't believe wwhat I just saw, and sure enough, the next tank did the same thing, keeping it's prior zero range. Of course if you want range to always go out to the distance being fired at, this can be a hassle. I guess time well tell if this is a good feature. Another unrelated thing I noticed, it seems my IG's instead of having a range limit on the map, simply won't fire when it comes time to do so. I reset all guns (150mm and 75mm German) to bombard the same spot again, after I could has swore they didn't bombard and should had; same result. Time passes and they don't bombard. I think the 150mm may technically reach those targets rangewise while I'm pretty certain the 75's would not. The prior version, if you tried to target beyond their range on a hex, would take away the bombard command. To further test out those guns a bit, I switched roles with my off-board artillery and used the IG's much closer up, and they performed perfectly normally. If this indeed is happening, it may not be a bad thing, as units would't know probably for sure how far their rounds would go, but those rounds should be expended and fall short. If those rounds were falling short they were at least 20 hexes short, and I saw no artillery of my own hitting in some weird area I wouldn't had targeted. I hadn't thought of checking their load to see if any had been used, but these bombard commands went for two straight turns, sufficient to build up a good smoke concentration over my guns, and they did no such thing until I switched them to the shorter ranged targets. BTW, when I said they didn't bombard for two straight turns, I mean they went through their entire delay two straight times and didn't bombard (their delays were 2.2 when spotting through a VB). That would total 4-5 turns of their not bombarding until I shortened their range and they then bombarded on time (after another 2.2 delay). |
All times are GMT -4. The time now is 07:37 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.