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Re: Markata Madness, all age game
I tried lammashtas once, but found it to be tricky coming up with sufficient numbers of them to keep the markata busy for so long. I seem to do best when I have 10+ mages spamming living earth or something, sometimes with curse they'll actually cause an affliction or two and you may get lucky and blind one or something. You still need to spam horror marks or something to kill them, but you can at least slow down their raiding.
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Re: Markata Madness, all age game
Shovah has pointed out that it is probably a good idea to limit pretender chassis. I tend to agree, taking a triple bless and using shrouds on your scouts would just be way too obvious a choice. So I'm thinking all pretenders should be awake rainbows, again for the sake of fair and balanced competition.
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Re: Markata Madness, all age game
Count me in, I have a soft spot for markatas :)
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Re: Markata Madness, all age game
Okay, so I have been convinced to mod in a markata mage, a markata commander, and a markata pretender. Do not expect shiny new graphics, unless someone else decides to make them.
Edit: Also, all nation slots are full. Guess I'd better get this mod ready. |
Re: Markata Madness, all age game
In an all monkey game using the nations in the game it would be full.
But if you are going to mod a dupd-nation then we can have up to.. 90(?) players. |
Re: Markata Madness, all age game
90 player monkey madness! That game has to happen...
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Re: Markata Madness, all age game
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You could use the pure pic as the pretender and make a Markata mage by cop-pasting a wizard hat onto a regular Markata. Commander Markata could have the golden hat. http://forum.shrapnelgames.com/pictu...&pictureid=280 http://forum.shrapnelgames.com/pictu...&pictureid=279 |
Re: Markata Madness, all age game
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Re: Markata Madness, all age game
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I can certainly make use of that sprite though burnsaber. |
Re: Markata Madness, all age game
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I could probably hammer something out if i understood how the limits on national spells worked better. |
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