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Re: Naiads "slowly die" question
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e.g. with a remote summon spell will their home be where they were summoned or not? |
Re: Naiads "slowly die" question
I don't know. Are there any remote summons who do this?
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Re: Naiads "slowly die" question
Don't think so. Swan you know mod commands, you can test it yourself. Let us all know.
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Re: Naiads "slowly die" question
I assume Transforming them cures them of this? Or have I just created a homesick moose :)
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Re: Naiads "slowly die" question
LOL my guess is the Moose uses its innate magical abilities and not the Naiads. So it should be ok to migrate with him :).
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Re: Naiads "slowly die" question
Note, regen in combat works to bring her back up. Makes it particularly tempting to have her tag around casting mass regen & quickening late game, but you can also use personal regen to make her a pretty formidable wooden warriors or haste buffer early on without having to forge any items for her. Or a very surprise foul vapors your opponent wasn't expecting. Just make sure to keep her fighting! With her nature magic she regens 4 points per turn so combat doesn't even have to drag on at all.
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Re: Naiads "slowly die" question
Don't units with regen get back up to full at the end of combat regardless of length of the fight? In the same way you take all your poison damage, even if the fight ends.
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Re: Naiads "slowly die" question
Give her a rod of the leper king and a regen ring. She won't lose HP away from home with Regen + Disease.
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